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Other titles in the Microsoft .Net Development series:
Essential Silverlight 3 (Microsoft .Net Development)by Ashraf Michail
Synopses & Reviews
“The book you are holding contains the keys to writing great Silverlight 3 applications. Use them well!”
–From the Foreword by Scott Guthrie, corporate vice president, Microsoft Developer Division
Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including “out-of-browser” operation, H.264 video, 3D graphics, and real-time effects.
Essential Silverlight 3 is the definitive reference and insider’s guide. It not only covers all the key features of the Silverlight 3 runtime and how to use them but, in Under the Hood sections, explains why each feature was developed and how each one works. These “insider” explanations often lead to concise, practical performance tips that can help you speed up your own Silverlight applications.
Author Ashraf Michail is uniquely qualified to explain Silverlight 3. He is a Microsoft Silverlight architect who has guided Silverlight from its beginnings through the current version. In this book, he shows how to
If you are a developer who is getting started with Silverlight or an expert Silverlight developer who is interested in understanding the inner workings of the Silverlight runtime, this book is for you.
About the Author
Ashraf Michail is a Microsoft Silverlight architect who has been working on Silverlight since its inception in 2005. Prior to that, he worked on a number of graphics, UI framework, and Internet technologies, including WPF and Internet Explorer. Michail has been at Microsoft for eleven years, has built a number of graphics engines, and has driven the architecture for graphics engines and UI frameworks for much of his Microsoft career.
Table of Contents
Chapter 1: Silverlight Overview
Chapter 2: Applications
Chapter 3: Graphics
Chapter 4: Text
Chapter 5: Input Events
Chapter 6: Animation
Chapter 7: Layout
Chapter 8: Media
Chapter 9: Controls
Chapter 10: Data Binding
Chapter 11: Effects
Chapter 12: GPU Acceleration
What Our Readers Are Saying
Computers and Internet » Graphics » User Interface