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ActionScript for Multiplayer Games and Virtual Worlds (One-Off)by Jobe Makar
Synopses & ReviewsPublisher Comments:The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
In addition, you’ll learn everything that goes into building:
About the AuthorJobe Makar is a founder of and Chief Game and Virtual World Architect for Electrotank (www.electrotank.com), a company that specializes in online multiplayer game and virtual world development technologies and services. He is a developer on the widely used EUP™ virtual world and MMOG platform (www.eupsite.com). Jobe has developed over 200 Flash games and 9 virtual worlds over the last 10 years and has authored several books on advanced Flash, ActionScript, and game programming.
Table of Contents 1. Web Game Landscape
2. Connecting Users 3. Security: You vs. Everyone Else 4. Introducing ElectroServer 5. Chat 6. Where Decisions are Made 7. Real-time Movement 8. Lobby System 9. Real-time Tank Game 10. Tile-based Games 11. Cooperative Game Play 12. Isometric View 13. Avatars 14. Virtual Worlds 15. Buddies and Relationships 16. User Homes What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
Related Subjects
Computers and Internet » Software Engineering » Game Design
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