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Learning Ipad Programming: A Hands-On Guide to Building Ipad Apps with IOS 5 (Learning)by Kirby Turner
Synopses & Reviews
Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get.
As you build PhotoWheel, you’ll learn how to
Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.
Apple's iPad has revolutionized the computing landscape. The new iPad released in March sold more than three million units in its first three days on sale. This creates a huge, vibrant, and potentially lucrative market for developers. While many aspects of iPad development are common to iPhone development, there are other important issues which are specific to the iPad's format. This package is the complete, hands-on iPad programming tutorial for every developer who wants to get started developing apps for the iPad: both those who are familiar with iPhone programming, and those who are entirely new to Apple's iOS platform. The authors teach iPad programming through a series of hands-on exercises, guiding readers through creating numerous applications that highlight the full spectrum of what is possible on the iPad. As they work, developers gain practical knowledge they can apply immediately in all facets of iPad development. The video reinforces graphically the lessons in the book, while the book extends and deepens the lessons on the video, making this the complete way to learn iPad application development.
This is the complete, hands-on iPad programming tutorial for every developer: both those who are familiar with iPhone programming, and those who are entirely new to Apple's iOS platform. Kirby Turner teaches iPad programming through a series of hands-on exercises, guiding you through creating numerous applications that highlight the full spectrum of what is possible on the iPad. As you work, you gain practical knowledge you can apply immediately in all facets of iPad development.
You begin with the absolute basics, including downloading and installing the iOS development environment and writing high-quality object-oriented code with Objective-C. Next, you incrementally build your skills, mastering views, data persistence, object and layer animation, networking, multithreading, and much more. Learning iPad Programming also offers:
About the Author
Kirby Turner is an independent software developer and Chief Code Monkey for his company, White Peak Software Inc. He has been programming professionally for more than 25 years, and programming for fun even longer. He recently presented the session Universal Application Design: Reaching the Widest Audience at the iPhone Developers Conference.
Tom Harrington switched from writing software for embedded systems and Linux to Mac OS X in 2002 when he started Atomic Bird, LLC. After six years of developing highly regarded Mac software, he moved to iPhone in 2008. He develops iOS software on a contract basis for a variety of clients. Tom also organizes iOS developer events in Colorado. When not writing software, Tom can often be found on his mountain bike. His website is #LINK
Table of Contents
Book Table of Contents
Part I. Getting Started
1. Your First App
2. Getting Started with Xcode
3. Getting Started with Interface Builder
4. Getting Started with Objective-C
5. Lions, Tigers and Bears! Oh My!
Part II. Let's Build Some Apps
6. Touch-A Touch-A Touch Me
7. Programming with Oreos
8. Split View-Based Apps
9. Views, Views, and More Views
10. Using Popovers
11. Giving Life to Your App
12. Data Persistence
13. Getting the Message Out
14. Inviting Others to the Party
15. Getting Paid with a Free App
16. Multithreading vs. Multitasking
17. Universal Apps
Part 3. What to do Next
19. Testing Your App
20. Distributing Your App
21. The Final Word
Appendix A. Installing the Developer Tools
Appendix B. Useful Resources
What Our Readers Are Saying
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