25 Books to Read Before You Die
 
 

Recently Viewed clear list


The Powell's Playlist | August 8, 2014

Peter Mendelsund: IMG The Powell's Playlist: Water Music by Peter Mendelsund



We "see" when we read, and we "see" when we listen. There are many ways in which music can create the cross-sensory experience of this seeing...... Continue »
  1. $11.87 Sale Trade Paper add to wish list

spacer
Qualifying orders ship free.
$56.95
List price: $59.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
7 Remote Warehouse Graphics- General

More copies of this ISBN

OpenGL SuperBible: Comprehensive Tutorial and Reference (OpenGL)

by

OpenGL SuperBible: Comprehensive Tutorial and Reference (OpenGL) Cover

 

Synopses & Reviews

Publisher Comments:

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.

 

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.

 

Coverage includes

  • A practical introduction to the essentials of realtime 3D graphics
  • Core OpenGL 4.3 techniques for rendering, transformations, and texturing
  • Foundational math for creating interesting 3D graphics with OpenGL
  • Writing your own shaders, with examples to get you started
  • Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
  • Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
  • Using compute shaders to harness today’s graphics cards for more than graphics
  • Monitoring and controlling the OpenGL graphics pipeline
  • Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
  • Modern OpenGL debugging and performance optimization

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

Synopsis:

OpenGL is the leading 3D API (programmers toolkit) for real-time computer graphics. It is the foundation of on-screen special effects for today's hottest computer games, flight simulators, computer interfaces, cell phone games, and business graphics. The OpenGL graphics system specification allows developers to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows unfettered access to graphics hardware acceleration.

 

OpenGL® SuperBible, Sixth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.X. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised

About the Author

Graham Sellers is a senior manager and software architect on the OpenGL driver team at AMD. He represents AMD at the ARB and has contributed to many extensions and to the core OpenGL Specification. He holds several patents in the fields of computer graphics and image processing.

 

Richard S. Wright, Jr., senior software engineer for Software Bisque, develops multimedia astronomy and planetarium software using OpenGL. He has written many OpenGL-based games, scientific/medical applications, database visualization tools, and educational programs. He has taught OpenGL programming at Full Sail University’s game design degree program for over a decade.

 

Nicholas Haemel, senior manager of Tegra OpenGL driver development at NVIDIA, leads a development team working on NVIDIA mobile graphics drivers, represents NVIDIA at the Khronos Group standards body, has authored many OpenGL extensions, and contributed to all OpenGL specifications since version 3.0.

Table of Contents

1. Introduction

2. OpenGL

2.1. Introduction to OpenGL

2.2. Evolution of Graphics Hardware

2.3. Modern OpenGL

2.4. How to build samples

2.4.1. Windows with Visual Studio Express

2.4.2. On Mac with XCode

2.4.3. On Linux with ???

3. Graphics Hardware

3.1. Shader stages

3.1.1. Vertex Shaders

3.1.2. Fragment Shaders

3.1.3. Geometry Shaders

3.1.4. Tessellation Shaders - Control and Evaluation

3.1.5. OpenGL 4.3 Topic

3.2. The framebuffer

3.3. Vertex attributes

3.4. Uniforms

3.5. Buffers and data flow

3.6. Textures and images

4. Basic Rendering

4.1. Primitives (points, lines, triangles)

4.2. Interpolation

4.3. Depth buffer + depth testing

4.4. Stencil buffer

4.5. View frustum, back-face culling

4.6. Basic Texture (point sprites)

5. 3D Math

5.1. Basic transformation matrices

5.2. Perspective transformations

5.3. The camera model

6. Shader Deep Dive (GLSL Crash Course)

6.1. Language overview

6.2. Operators

6.3. Built-in functions

7. Advanced Rendering

7.1. Indexed and non-indexed draws

7.2. Instancing

7.3. Indirect draws

7.4. Transform feedback

7.5. Tessellation

8. Advanced Texturing

8.1. Mipmaps + filtering modes

8.2. Array textures, cube maps, 3D textures

8.3. Texel fetch, gather, Lod, Grad, Proj and anisotropy

8.4. Buffer textures

8.5. OpenGL 4.3 Topic

8.6. Image loads, stores and atomics

9. Framebuffer Objects

9.1. Multiple framebuffer attachments

9.2. OpenGL 4.3 Topic

9.3. Layered rendering + rendering to cube maps

9.4. Sample rate shading, antialiasing and custom resolves

10. Information about the pipeline

10.1. Queries

10.1.1. Timer queries

10.1.2. Occlusion queries

10.1.3. Transform feedback queries

11. Appendix A - OpenGL Extensions

11.1. The OpenGL Debug Context

11.2. Selection of ARB extensions that are not part of core (TBD)

12. Appendix A - Platform Specifics

12.1. OpenGL on Windows

12.2. OpenGL on Linux

12.3. OpenGL on Mac

13. Appendix C - OpenGL-ES

13.1. OpenGL-ES on iOS

13.2. OpenGL-ES on Android

14. Appendix D - OpenGL Manual Pages

15. Appendix E - GLSL Manual Pages

Facts / Background

Product Details

ISBN:
9780321902948
Author:
Sellers, Graham
Publisher:
Addison-Wesley Professional
Author:
Wright, Richard S., Jr.
Author:
Haemel, Nicholas
Author:
Wright, Richard
Subject:
Graphics-General
Subject:
opengl, 3d api, new opengl; opengl 4.2; opengl 4.3; modern opengl development; computer graphics; computer graphics with open gl; opengl for dummies; directx; direct x; 3d software; design software; what is open gl; geforce; 3d; 3d animation; free design
Subject:
opengl, 3d api, new opengl; opengl 4.2; opengl 4.3; modern opengl development; computer graphics; computer graphics with open gl; opengl for dummies; directx; direct x; 3d software; design software; what is open gl; geforce; 3d; 3d animation; free design
Subject:
opengl, 3d api, new opengl; opengl 4.2; opengl 4.3; modern opengl development; computer graphics; computer graphics with open gl; opengl for dummies; directx; direct x; 3d software; design software; what is open gl; geforce; 3d; 3d animation; free design
Subject:
opengl, 3d api, new opengl; opengl 4.2; opengl 4.3; modern opengl development; computer graphics; computer graphics with open gl; opengl for dummies; directx; direct x; 3d software; design software; what is open gl; geforce; 3d; 3d animation; free design
Subject:
opengl, 3d api, new opengl; opengl 4.2; opengl 4.3; modern opengl development; computer graphics; computer graphics with open gl; opengl for dummies; directx; direct x; 3d software; design software; what is open gl; geforce; 3d; 3d animation; free design
Subject:
opengl, 3d api, new opengl; opengl 4.2; opengl 4.3; modern opengl development; computer graphics; computer graphics with open gl; opengl for dummies; directx; direct x; 3d software; design software; what is open gl; geforce; 3d; 3d animation; free design
Copyright:
Edition Description:
Trade paper
Series:
OpenGL
Publication Date:
20130726
Binding:
TRADE PAPER
Language:
English
Pages:
848
Dimensions:
9.12 x 7 x 1.654 in 1313 gr

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Graphics » Programming
Computers and Internet » Networking » General
Health and Self-Help » Health and Medicine » Medical Specialties
Science and Mathematics » Mathematics » Calculus » General
Science and Mathematics » Mathematics » Geometry » Geometry and Trigonometry

OpenGL SuperBible: Comprehensive Tutorial and Reference (OpenGL) New Trade Paper
0 stars - 0 reviews
$56.95 In Stock
Product details 848 pages Addison-Wesley Professional - English 9780321902948 Reviews:
"Synopsis" by ,

OpenGL is the leading 3D API (programmers toolkit) for real-time computer graphics. It is the foundation of on-screen special effects for today's hottest computer games, flight simulators, computer interfaces, cell phone games, and business graphics. The OpenGL graphics system specification allows developers to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows unfettered access to graphics hardware acceleration.

 

OpenGL® SuperBible, Sixth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.X. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised

spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.