- STAFF PICKS
- GIFTS + GIFT CARDS
- SELL BOOKS
- FIND A STORE
New Trade Paper
Ships in 1 to 3 days
Available for In-store Pickup
in 7 to 12 days
Other titles in the Develop and Design series:
Creating IOS Apps: Develop and Design (Develop and Design)by Richard Warren
Synopses & Reviews
With more than 600 million iOS devices sold, Apple’s booming mobile platform provides a immense and continuously growing app market for developers. And with each update to the iOS SDK, Apple offers the richest set of additional developer tools. iOS 7.0 is no exception. iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps.
You will hone your development skills by creating a complete, full-featured mobile application. You’ll learn to build an intuitive and beautiful user interface, beginning with linking View Controllers in the Storyboard and then adding custom drawn views. Next, you will learn how to use iCloud storage and Core Data to manage an app’s data model, synchronizing data across multiple devices. Then you will learn ways to make your app stand out, using more advanced iOS techniques like UIKit Dynamics and UIMotionEffects. Finally, Richard shows you how to prepare your app for submission to the App Store, getting it in front of iOS users around the world.
This book includes:
This project-based book offers readers a solid introduction iOS development. Starting with the basic concepts of building iOS apps, the author introduces readers to Objective-C and then launches into making apps. From building a productive app to a 2D game, readers will learn about controllers, custom views, motion sensing, multitasking, Grand Central Dispatch, OpenGL ES, and much more as they create the projects in the book. Rich covers building an app's user interface, including linking View Controllers in the Storyboard to drawing custom views. He next looks at using iCloud storage and Core Data to manage an app's data model and how to synchronize data across multiple devices. Along with exploring Core Animation, Core Motion, Core Location, and Core Image, Rich covers how to prepare apps for Apple's App Store.
About the Author
Richard Warren (Houston, Texas). Richard is a freelance writer and iOS developer for hire. He has written more than two dozen articles for MacTech magazine, mostly focusing on iOS development. He has also spoken on iOS development at CES and at MacTech conferences. He has contributed to several apps in Apple's App Store, including ColorIt!, Etch A Sketch Premium, Moonstone, and Moonstone HD.
Table of Contents
Chapter 1 Hello , iOS
Chapter 2 Our Application’s Architecture
Chapter 3 Developing Views and View Controllers
Chapter 4 Custom Views and Custom Transitions
Chapter 5 Loading and Saving Data
Chapter 6 iCloud Syncing
Chapter 7 Core Data
Chapter 8 Advanced User Interfaces
Chapter 9 The Last Mile
What Our Readers Are Saying