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Original Essays | September 30, 2014

Benjamin Parzybok: IMG A Brief History of Video Games Played by Mayors, Presidents, and Emperors



Brandon Bartlett, the fictional mayor of Portland in my novel Sherwood Nation, is addicted to playing video games. In a city he's all but lost... Continue »
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    Sherwood Nation

    Benjamin Parzybok 9781618730862

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Creating IOS Apps: Develop and Design (Develop and Design)

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Creating IOS Apps: Develop and Design (Develop and Design) Cover

 

Synopses & Reviews

Publisher Comments:

With more than 600 million iOS devices sold, Apple’s booming mobile platform provides a immense and continuously growing app market for developers. And with each update to the iOS SDK, Apple offers the richest set of additional developer tools. iOS 7.0 is no exception. iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps.

You will hone your development skills by creating a complete, full-featured mobile application. You’ll learn to build an intuitive and beautiful user interface, beginning with linking View Controllers in the Storyboard and then adding custom drawn views. Next, you will learn how to use iCloud storage and Core Data to manage an app’s data model, synchronizing data across multiple devices. Then you will learn ways to make your app stand out, using more advanced iOS techniques like UIKit Dynamics and UIMotionEffects. Finally, Richard shows you how to prepare your app for submission to the App Store, getting it in front of iOS users around the world. 

This book includes:
  • Real-world guidance and advice
  • Insight into the current best practices from an iOS programming expert
  • An essential introduction to the Objective-C language and Cocoa design patterns
  • Coverage of key iOS 7.0 technologies, including the asset catalog, dynamic fonts, UIKit Dynamics, UIMotionEffects, Sprite Kit, and more.

Synopsis:

This project-based book offers readers a solid introduction iOS development. Starting with the basic concepts of building iOS apps, the author introduces readers to Objective-C and then launches into making apps. From building a productive app to a 2D game, readers will learn about controllers, custom views, motion sensing, multitasking, Grand Central Dispatch, OpenGL ES, and much more as they create the projects in the book. Rich covers building an app's user interface, including linking View Controllers in the Storyboard to drawing custom views. He next looks at using iCloud storage and Core Data to manage an app's data model and how to synchronize data across multiple devices. Along with exploring Core Animation, Core Motion, Core Location, and Core Image, Rich covers how to prepare apps for Apple's App Store.

About the Author

Richard Warren (Houston, Texas). Richard is a freelance writer and iOS developer for hire. He has written more than two dozen articles for MacTech magazine, mostly focusing on iOS development. He has also spoken on iOS development at CES and at MacTech conferences. He has contributed to several apps in Apple's App Store, including ColorIt!, Etch A Sketch Premium, Moonstone, and Moonstone HD.

Table of Contents

Chapter 1 Hello , iOS

Chapter 2 Our Application’s Architecture

Chapter 3 Developing Views and View Controllers

Chapter 4 Custom Views and Custom Transitions

Chapter 5 Loading and Saving Data

Chapter 6 iCloud Syncing

Chapter 7 Core Data

Chapter 8 Advanced User Interfaces

Chapter 9 The Last Mile

Index

Product Details

ISBN:
9780321934130
Author:
Warren, Richard
Publisher:
Peachpit Press
Subject:
Networking - General
Subject:
iOS 7; iOS 6; iOS; Objective-C
Copyright:
Edition Description:
Trade paper
Series:
Develop and Design
Publication Date:
20131125
Binding:
TRADE PAPER
Language:
English
Pages:
512
Dimensions:
9.12 x 7.42 x 0.892 in 987 gr

Related Subjects

» Computers and Internet » Networking » General
» Computers and Internet » Programming » Apple Programming

Creating IOS Apps: Develop and Design (Develop and Design) New Trade Paper
0 stars - 0 reviews
$49.99 In Stock
Product details 512 pages Peachpit Press - English 9780321934130 Reviews:
"Synopsis" by , This project-based book offers readers a solid introduction iOS development. Starting with the basic concepts of building iOS apps, the author introduces readers to Objective-C and then launches into making apps. From building a productive app to a 2D game, readers will learn about controllers, custom views, motion sensing, multitasking, Grand Central Dispatch, OpenGL ES, and much more as they create the projects in the book. Rich covers building an app's user interface, including linking View Controllers in the Storyboard to drawing custom views. He next looks at using iCloud storage and Core Data to manage an app's data model and how to synchronize data across multiple devices. Along with exploring Core Animation, Core Motion, Core Location, and Core Image, Rich covers how to prepare apps for Apple's App Store.
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