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Other titles in the Wrox Beginning Guides series:
Beginning C# 3.0: An Introduction to Object Oriented Programming (Wrox Beginning Guides)by Jack Purdum
Synopses & Reviews
Learn all the basics of C# 3.0 from Beginning C# 3.0: An Introduction to Object Oriented Programming, a book that presents introductory information in an intuitive format. If you have no prior programming experience but want a thorough, easy-to-understand introduction to C# and Object Oriented Programming, this book is an ideal guide. Using the tutorials and hands-on coding examples, you can discover tried and true tricks of the trade, understand design concepts, employ debugging aids, and design and write C# programs that are functional and that embody safe programming practices.
Book News Annotation:
Purdum (Purdue University's College of Technology) provides instructions for downloading Visual Studio 2008's C# Express from Microsoft, explains what objects are, and introduces the syntax for working with data types, statements, variables, methods, operators, loops, and arrays. The second half of the tutorial explains how to write custom classes and persist data using data files and database techniques. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)
About the Author
Dr. Jack Purdum started his programming career on an IBM 360 mainframe as a graduate student in the 1960s. In the mid - 1970s, he became interested in software development for microcomputers, and he founded his own software development company (Ecosoft, Inc.) in 1977. The company ’ s main product was a statistics package (Microstat) that he wanted to rewrite in a new language called C. Lacking a suitable C compiler, Dr. Purdum ’ s company developed its own MS - DOS - based C compiler and other programming tools. He has been involved with language instruction ever since. Dr. Purdum has authored 15 texts and numerous programming articles and has received several teaching awards. He is currently on the cusp of retirement from Purdue University ’ s College of Technology.
Table of Contents
Part I: Getting Started.
Chapter 1: Getting Started.
Chapter 2: Understanding Objects.
Part II: Understanding C# Syntax.
Chapter 3: Understanding Data Types.
Chapter 4: Understanding C# Statements.
Chapter 5: Understanding Reference Data Types.
Chapter 6: Making Decisions in Code.
Chapter 7: Statement Repetition Using Loops.
Chapter 8: Arrays.
Part III: Writing Your Own Classes.
Chapter 9: Designing Classes.
Chapter 10: Designing and Writing Custom Classes.
Chapter 11: Exception Handling and Debugging.
Chapter 12: Generics.
Part IV: Storing Data.
Chapter 13: Using Disk Data Files.
Chapter 14: Using Databases.
Chapter 15: Inheritance and Polymorphism.
Appendix A: Exercise Solutions.
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