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3ds Max 8 Bible

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3ds Max 8 Bible Cover

ISBN13: 9780471786184
ISBN10: 0471786187
Condition: Standard
All Product Details

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Synopses & Reviews

Publisher Comments:

If 3ds Max 8 can do it, you can do it too ...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8

  • Model a detailed creature right away with the Quick Start tutorial
  • Add realistic and dynamic hair, fur, and cloth to your models
  • Create complex characters with Max's new biped features
  • Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections
  • Explore Max's new Asset Tracking system including the Autodesk® Vault client
  • Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature
  • Save, load, and retarget animation files using the supported XML Animation File (XAF) format
  • Easily render a series of stills from several angles with the new Batch Render tool

Bonus DVD Included!

Features a wide selection of 3D models and textures just right for your own projects, plus the Max files and examples to more than 150 tutorials. The DVD also includes a full-color electronic version of the book!

Synopsis:

* The latest edition of the perennial bestseller weighs in at more than 1,000 pages and is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials one of the most popular animation modeling and rendering software

* A Quick Start project shows beginners how to complete an animation immediately while they learn the major features of 3ds Max

* Covers the newest software features such as the new hair and fur module, the new cloth system, the expanded Motion Mixer, the new batch render tool, and more

* The CD-ROM includes all the examples and content from the book, as well as unique models and textures that readers can reuse

Synopsis:

If 3ds Max 8 can do it, you can do it too...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8

  • Model a detailed creature right away with the Quick Start tutorial
  • Add realistic and dynamic hair, fur, and cloth to your models
  • Create complex characters with Max's new biped features
  • Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections
  • Explore Max's new Asset Tracking system including the Autodesk(r) Vault client
  • Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature
  • Save, load, and retarget animation files using the supported XML Animation File (XAF) format
  • Easily render a series of stills from several angles with the new Batch Render tool

Bonus DVD Included!

Features a wide selection of 3D models and textures just right for your own projects, plus the Max files and examples to more than 150 tutorials. The DVD also includes a full-color electronic version of the book!

Synopsis:

The 3ds Max 8 Bible is Kelly Murdock’ s latest edition of the perennial bestseller on 3ds Max. It is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. Whether a reader is new to Max, or he’ s a veteran user eagerly awaiting the new software, he’ ll find everything he needs in this book. If Max newbies are itching to actually create something now, the Quick Start project in Part 1 is just for them. If experienced Max users can’ t wait to check out the new software features— explore the new hair and fur module, try the new cloth system, learn about the expanded Motion Mixer, explore the new batch render tool, and more— all the details are here. A 16-page color insert will highlight work by various cutting-edge 3D artists. The companion CD-ROM will include all the examples and content from the book, including unique models and textures that readers can reuse on their own.

About the Author

Kelly L. Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including five previous editions of this book, 3ds Max 8 Bible.

Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 Revealed, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and two editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.

In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. He works at the design company he co-founded with his brother Chris: Logical Paradox Design.

Table of Contents

Preface

.Acknowledgments.

Part I: Learning the Max Interface.

Quick Start: Creating a Furry Creature.

Chapter 1: Exploring the Max Interface.

Chapter 2: Configuring the Viewports.

Chapter 3: Working with Files and XRefs.

Chapter 4: Working with the Asset Tracking System.

Chapter 5: Customizing the Max Interface and Setting Preferences.

Part II: Working with Objects.

Chapter 6: Creating and Editing Primitive Objects.

Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers.

Chapter 8: Transforming Objects — Translate, Rotate, and Scale.

Chapter 9: Cloning Objects and Creating Object Arrays.

Chapter 10: Grouping and Linking Objects.

Chapter 11: Working with the Schematic View.

Chapter 12: Introducing Modifiers and Using the Modifier Stack.

Part III: Modeling.

Chapter 13: Modeling Basics and Working with Subobjects.

Chapter 14: Drawing and Editing 2D Splines and Shapes.

Chapter 15: Using Editable Poly Objects.

Chapter 16: Working with Mesh Modifiers.

Chapter 17: Surface Modeling with Patches and NURBS.

Chapter 18: Building Compound Objects.

Chapter 19: Creating Particles and Particle Flow.

Chapter 20: Adding Hair and Fur.

Chapter 21: Creating a Cloth System.

Part IV: Materials and Maps.

Chapter 22: Exploring the Material Editor.

Chapter 23: Creating Simple Materials.

Chapter 24: Creating Advanced Multi-Layer Materials.

Chapter 25: Adding Material Details with Maps.

Chapter 26: Unwrapping UVs and Pelt Mapping.

Chapter 27: Creating Baked Textures and Normal Maps.

Part V: Cameras and Lighting.

Chapter 28: Working with Cameras.

Chapter 29: Basic Lighting Techniques.

Chapter 30: Advanced Lighting, Light Tracing, and Radiosity.

Part VI: Animation.

Chapter 31: Animation and Keyframe Basics.

Chapter 32: Using Animation Modifiers.

Chapter 33: Animating with Constraints and Controllers.

Chapter 34: Working with the Track View.

Chapter 35: Using the Motion Mixer.

Part VII: Working with Characters.

Chapter 36: Creating and Animating Bipeds.

Chapter 37: Rigging Characters.

Chapter 38: Working with Inverse Kinematics.

Chapter 39: Skinning Characters.

Chapter 40: Retargeting Character Animations.

Chapter 41: Controlling Biped Crowds.

Part VIII: Animating with reactor.

Chapter 42: Using Space Warps.

Chapter 43: Animating with reactor.

Part IX: Rendering and mental ray.

Chapter 44: Rendering Basics.

Chapter 45: Using Atmospheric Effects.

Chapter 46: Using Render Elements and Effects.

Chapter 47: Raytracing and mental ray.

Chapter 48: Batch and Network Rendering.

Chapter 49: Using the Video Post Interface.

Part X: MAXScript and Plug-Ins.

Chapter 50: Automating with MAXScript.

Chapter 51: Expanding Max with Third-Party Plug-Ins.

Appendix A: What’s New with Max 8.

Appendix B: Installing and Configuring 3ds Max 8.

Appendix C: Max Keyboard Shortcuts.

Appendix D: What’s on the DVD.

Index.

What Our Readers Are Saying

Add a comment for a chance to win!
Average customer rating based on 1 comment:

Win Minn Thet, August 29, 2006 (view all comments by Win Minn Thet)
I'll be waiting for so long to read & learn of 3d max 8.
This software & bible e-book are the my execelent choice.So simple and easy to learn.
Was this comment helpful? | Yes | No
(7 of 10 readers found this comment helpful)

Product Details

ISBN:
9780471786184
Author:
Murdock, Kelly L
Publisher:
Wiley
Author:
Murdock, Kelly L.
Subject:
Computer graphics
Subject:
Computer animation
Subject:
Computer Graphics - 3D Studio
Subject:
Graphics & Design software (Non-Microsoft)
Copyright:
Edition Description:
DVD disk
Series:
Bible
Publication Date:
20060410
Binding:
Paperback
Language:
English
Illustrations:
Y
Pages:
1266
Dimensions:
9.16x7.38x2.45 in. 3.70 lbs.

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Multimedia » Animation
Computers and Internet » Networking » General

3ds Max 8 Bible Used Trade Paper
0 stars - 0 reviews
$4.98 In Stock
Product details 1266 pages John Wiley & Sons - English 9780471786184 Reviews:
"Synopsis" by , * The latest edition of the perennial bestseller weighs in at more than 1,000 pages and is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials one of the most popular animation modeling and rendering software

* A Quick Start project shows beginners how to complete an animation immediately while they learn the major features of 3ds Max

* Covers the newest software features such as the new hair and fur module, the new cloth system, the expanded Motion Mixer, the new batch render tool, and more

* The CD-ROM includes all the examples and content from the book, as well as unique models and textures that readers can reuse

"Synopsis" by , If 3ds Max 8 can do it, you can do it too...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8

  • Model a detailed creature right away with the Quick Start tutorial
  • Add realistic and dynamic hair, fur, and cloth to your models
  • Create complex characters with Max's new biped features
  • Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections
  • Explore Max's new Asset Tracking system including the Autodesk(r) Vault client
  • Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature
  • Save, load, and retarget animation files using the supported XML Animation File (XAF) format
  • Easily render a series of stills from several angles with the new Batch Render tool

Bonus DVD Included!

Features a wide selection of 3D models and textures just right for your own projects, plus the Max files and examples to more than 150 tutorials. The DVD also includes a full-color electronic version of the book!

"Synopsis" by , The 3ds Max 8 Bible is Kelly Murdock’ s latest edition of the perennial bestseller on 3ds Max. It is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. Whether a reader is new to Max, or he’ s a veteran user eagerly awaiting the new software, he’ ll find everything he needs in this book. If Max newbies are itching to actually create something now, the Quick Start project in Part 1 is just for them. If experienced Max users can’ t wait to check out the new software features— explore the new hair and fur module, try the new cloth system, learn about the expanded Motion Mixer, explore the new batch render tool, and more— all the details are here. A 16-page color insert will highlight work by various cutting-edge 3D artists. The companion CD-ROM will include all the examples and content from the book, including unique models and textures that readers can reuse on their own.
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