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Ellis Stanyon S Best Card Tricks

by

Ellis Stanyon S Best Card Tricks Cover

 

Synopses & Reviews

Publisher Comments:

Hundreds of tricks devised by one of the leading magicians of the early 20th century — from relatively complex maneuvers involving mathematical calculation and the discovery of a chosen card, to such simple sleights of hand as "The Traveling Ace" and "Putting the King and Queen to Bed." Fascinating, clearly illustrated material for amateurs and professionals alike.

Synopsis:

In the early decades of the 20th century, Ellis Stanyon was a leading figure in the field of magic. His card tricks were among the cleverest ever devised. Hundreds of the best tricks, selected from rare issues of the influential monthly Magic dating from 1912 to 1920, are presented in this book, edited by Karl Fulves. Fulves introduces the tricks with expert commentary and practical advice on how modern magicians can best perform them. Included are relatively complex tricks involving mathematical calculation, a prearranged deck or the discovery of a chosen card, as well as simple card tricks for beginners. Here, too, are tricks involving card reading, forcing a card, palming a card, false shuffling, false cutting and more. Amateur and professional magicians alike will find fascinating material for their routines here, expertly presented, and clearly illustrated in over 150 drawings.

Synopsis:

Hundreds of tricks for amateurs and professionals alike — from relatively complex maneuvers involving mathematical calculation to simple tricks for beginners such as "The Traveling Ace."

Table of Contents

INTRODUCTION

CHAPTER 1: Simple Methods of Discovering a Chosen Card

1 Reading the Index Pip

2 "The Bottom Card as "Key"

3 The Bent Corner

4 Drawing the Card from the Bottom

5 The Thumbnail-Embossed Mark

6 The Twenty-one Cards

7 "The Silent Count?Top Card as "Key"

8 "Several Heaps on Table?Bottom Card as "Key"

9 The Bridge at the End of the Pack

10 The Twenty-one Cards (Variations)

11 The Direction of Gaze

12 Discovering One Card Chosen from Seven or Eight

13 Noting Position Where Drawn Card Is Replaced

14 "The "Key" Card Obtained by the Index"

15 Sighting the Index of the Drawn Card

16 Pencil Line on the Edge of the Pack

17 Three Effects with Wax

18 The Margin and Pip Discovery

19 "The "Reversed" Card"

20 Tinfoil on the Back of the Card

21 The Step

22 Marking the Card with a Pin

23 "X-ray" Cards"

24 "The "Touched" Card"

25 "The "Portfolio" Card"

26 The Glimpse

27 Reflectors

28 "The "Turned-Up" Card"

29 "The "Ruffle," How to Make It"

30 "The "Ruffle" Force"

31 A Simple Method of a Forcing Card

32 A Simple Trick Shuffle

CHAPTER 2: Simple Methods of Revealing a Chosen Card

1 The Revolution

2 The Revolution Change

3 The Revolution Change Through the Pack

4 Hitting the Pack Out of Hand

5 Jerking the Pack Out of Hand

6 Forcing the Choice with an Ordinary Die

7 Card Found at Any Number form the Top of the Pack

8 Wrong Card Visibly Changed

9 Person Sits on a Chosen Card

10 "To "Cut" the Pack at the Chosen Card"

11 By Looking at Any Card

12 The Card Jumps Out of the Pack

13 Nailing Chosen Card to the Door

14 The Card Found at Any Number

15 The Blindfold Stab

16 "The Pack "Cut" into Four Heaps"

17 The Card Reverse in the Pack

18 On the Ceiling

19 Any Number from the Top of the Pack

20 Catching Two Selected Cards

21 At Any Number Chosen by the Audience

22 Pretending to Be a Mind Reader

23 Revealing a Card by Its Weight

24 One of the Three Dealt on the Table

25 Knocking the Pack Out of Hand

CHAPTER 3: Various Simple Tricks with Cards

1 The Four Robbers

2 The Three Robbers and the Constable

3 "Three Aces, Separated, Come Together"

4 "The "Piano" Trick"

5 The False Count

6 The Card Jumps Out of the Envelope or the Pack

7 "Two Cards, Placed in the Centre of the Pack, Found on Top"

8 Guessing Thought Cards

9 The Travelling Ace

10 The Simple Four Ace Trick

11 "Two Aces, Separated, Come Together"

12 Putting the King and Queen to Bed

13 A Card Thought of Discovers Another One Freely Chosen but Lost in the Pack

14 Name of Selected Card in the Envelope

15 Four Kings Change Places with Four Sevens

16 To Vanish One of Five Cards

17 With the Half Card

18 To Distinguish the Colour of the Cards Under a Handkerchief

19 Naming the Card on Top of Four (or More) Packets

20 Several Cards Pass Through a Book

21 To Slip the Top Card to the Bottom

22 Inseparable Kings and Queens

23 "How to "Bridge" the Cards"

24 To Detect Which of Four Cards Has Been Turned Around

25 Naming a Card in One Packet by Looking at One in Another

26 A Card Thought of Finds a Selected Card

27 An Eight Spot Put in the Centre Passes to the Top

28 Sighting the Index of the Drawn Card

29 The Half Card Combination

30 "The "Slip" Change"

31 "The "Slip" Force"

32 Several Chosen Card Reversed

33 "The "Whispering" Trick"

34 A Subtle Deal to Find the Chosen Card

35 To Distinguish Court Cards by Touch

36 To Distinguish Red from Black Card by Their Backs

37 Affectionate Kings

38 Inseparable Sevens

39 The Old Mormon and His Three Wives

40 Queens Digging for Diamonds

41 The Roadside Inn

Chapter 4: Card Tricks?Calculation

1 The Transposed Cards

2 "The Card at Unknown Number from Bottom, Placed at Any Number from Top"

3 The Spots on Card Indicate Number of Cards Secretly Added to Pack

4 A Numerical Shuffle

5 "Any Number of Cards dealt Face Upwards, to Discover One Chosen"

6 To Produce a Card at Any Number

7 Alternate Method of Producing a Card at Any Number

8 The Selected Card Appears at Number Chosen by Another Person

9 The Twenty-seven Cards

10 A Reversed Count Brings Card to Any Position

11 To Name the Total Value of Several Chosen Cars

12 "Thirty-one" (Simple Version)"

13 The Clock

14 The Clock?with ten Cards

15 To Detect Chosen Card Amongst Thirty-five

16 To Detect Chosen Card Amongst Fifty-two

17 The Square of Twenty-five Cards

18 The Pairs Re-Paired

19 The Magic Triplets

20 To Discover Card Removed from Pack of Fifty-two

21 Another Method for No. 20

22 To Discover One of Two Cards Removed from Fifty-two

23 The Capital Q

24 To Discover Names of Three Cards Chosen by Three Different People

25 "To Discover Card (or Cards) Amongst Sixteen, After the Fourth Deal"

26 The Spots on Top Card Indicate Position of One Chosen

27 "TO Discover Value of Two Cards Drawn from the Pack of Fifty-two, Without Seeing Any Cards"

28 The Thought Card Appears at Any Number

29 "A Card Chosen at Number from Bottom, Found in Pocket"

30 The Mysterious Addition

31 Odd or Even

32 An Arithmetical Mystery

33 To Discover the Respective Holders of Three Cards or Objects

34 At Any Number from the Top

35 The Numerical Shift

36 The Transposed Cards

37 The Transposed Cards and Mind-Reading

38 The Card in Pocket

39 The Spots on Top Card Indicate Position of One Chosen

40 The Card Chosen Corresponds with Paper in Person's Pocket

41 "The Card Secretly Chosen at a Number from the Top, Picked Out of the Pack in Person's Pocket"

42 Naming Spots on a Card at Any Number in the Pack

43 At Any Number from the Top

44 "Forty Cards Dealt Faces Down, to Pick Up the One Named"

45 "Thirty-one"

46 The Position of Card Amongst Ten

47 Two Packs Shuffled and Card Found in Same Position in Each

48 A Card of Either Colour Found at Any Number

49 To Give the Position of Any Card

50 Placing the Chosen Card at Any Number

CHAPTER 5: Card Tricks?Arrangment

1 Arrangement of a Whist Pack

2 A Numerical Arrangement for a Whist Pack

3 Margery's Arrangement for a Piquet Pack

4 Another Arrangement for a Piquet Pack

5 The Best False Shuffle

6 Changing the Pack

7 Discovering the Pack

8 To Name All the Cards Without Seeing Them

9 "To "Cut" an Odd or Even Number"

10 To Deal Yourself All the Trumps

11 An Improved Whist Trick

12 To Pick Out Any One or More Values

13 To Discover the Number of Cards Taken and to Name Each

14 A Perfect Whist Memory

15 "The Pack "Cut" into a Number of Heaps, to Name Cards in Any Heap Placed in Person's Pocket"

16 The Number of Chosen Cards Are Passed into an Envelope in Full View

17 Rapid Memorization (?) of Half the Pack

18 Naming the Card Secretly Placed in a Pocket

19 The Greek Cross

20 To Name a Card After Dealing Four Times

21 To Discover a Card Chosen from Twenty-five

22 A Chart of the Arranged Pack

23 To Produce Any Card

24 "A Spelling "B"

25 To Discover the Number of Spots on Two Batches of Cards

26 "The Revolution" to Discover Number of Cards Taken"

27 To Discover a Thought Card and Name It

28 "The "Twenty-seven" Card Trick without a "Key"

CHAPTER 6: Card Tricks?Various Arrangements

1 "Reversible "Spelling B"

2 The Alternate Card Trick?Simple

3 To Discover Two Consecutive Cards

4 "Fifteen Consecutive Cards Indiscriminately Drawn from One Pack and One Secretly Chosen, to Produce It From Another Pack"

5 A Trick at Poker

6 Special Arrangement of Whist Pack and Tricks with Same

7 The Genuine Shuffle as Affecting the Above (No. 6) and Other Arranged Packs

8 The Numerical Arrangement and Tricks with Same

9 Any Card Noted in One Pack Found at a Given Number in Another

10 "The Pack Is "Cut" into Four and the Names of the Cards in Either Part Are Found in an Envelope"

CHAPTER 7: Card Tricks Using Confederates

1 Two Cards Change in Envelope?Comedy Trick

2 To Tell Which Card of Fifty-two Is Touched in Your Absence

3 Alternate Method for No. 2

4 Another Alternate Method for No. 2

5 To Conjure a Card Under a Flowerpot

6 To Conjure a Card into Your Pocket

7 A Card Instantly Removed from a Pack in the Pocket

CHAPTER 8: Card Reading

1 Arranged Pack

2 The Bottom Card?Simple

3 The Bottom Card and Palming

4 Round Convex Mirror

5 Reflection in the Eye (?)

6 Tinfoil on the Back of the Card

7 Subtle Reading of the Index

8 Two Halves of the Pack Face-to-Face

9 Finger Ring Reflector

10 Sighting the Index Under Cover of the Pack

11 Reading the Fifty-two Cards After a Genuine Shuffle

12 The Index Removed from One End of the Pack

CHAPTER 9: Card Tricks Using Special Printed Cards

1 "Two Cards, One in Each Hand, Change Places"

2 Four Red Cards Change Places with Four Black Ones

3 New Precipitation

4 "The "Cagliostro" or "Balsamo" Card Trick"

5 The Disappearance of a Card

6 Any Card from the Pocket

7 A Lightning Change

8 The Phantom Card Trick

9 Improved Phantom Cards

10 Phantom with Ordinary Cards

11 Two Cards Pass from One Plate to Another

12 Perplexo

13 Nox-Em-All

14 The Sphinx Card Trick

15 The Vanishing Card

16 "Papel Blanco"

17 The Four Aces on a Handkerchief

18 Will o' the Wisp

19 Fade Away

20 Nine to Five to Three to Ace to Blank

21 Contrario Aces

22 Chromatic Cards

23 Cremation and Confetti

24 The Card Problem

25 The Yogi Wonder

26 The Princess Card Trick

27 The Three-Card Trick

28 "Pickitout"

29 "The "Knock-out" Card Trick"

30 "The "Best Ever" Card Trick"

31 "Cleveland's "Presto Fly" Card Trick"

32 "The "Spotter" or Educated Die"

33 "The "Canadian Wonder"

34 The Surprise Card Trick

35 Edwards' Dioramic Pack

36 "Pippin"

37 The Four Ace Trick

38 The Twelve Ubiquitous Court Cards

39 Substitution of a Trick Set for Ordinary Cards

CHAPTER 10: Mechanical and Other Prepared Cards

1 Aces versus Kings

2 Aces of Spades and Ace of Diamonds Change Places

3 Three Cards Appear on a Borrowed hat

4 Three Chosen Cards Appear on a Mirror

5 The Card Appears on an Arm

6 The Card Appears on a Handkerchief

7 "The Card, Envelope and Handkerchief Combination"

8 Nailing a Chosen Card to the Wall

9 The Chosen Cards Appear in a Watch

10 The Card Thrown on a Silk Hat Jumps Up and Stands on One End

11 Balancing Any Card on a Hat

12 The Card and a Glass of Wine Balance on a Hat

13 The Mysterious Chain of Cards

14 The Simple Throwing of a Card

15 The Card Disappears from a Glass of Water

16 The Card Disappears from an Empty Glass

17 The Chosen Cards Change to Photographs

18 The Three of Diamonds Changes to two

19 The Signed Ace Changes to a Three

20 Aces versus Blank Cards and Pocket

21 The Two of Hearts Changes to the Two of Spades

22 The Four Knaves Change to Four Aces and Back Again

23 Got 'Em All Beat

24 The Card through a hat

25 The Card in a Bottle

26 The Ink Card

27 The Envelope Changes to the Chosen Card

28 The Vanishing Pips

29 The Reunited Card

30 The Card on a Ribbon

31 Spirit Photography

32 The Chosen Card Changes to a Box of Matches

33 The Mechanical Changing Pip Card

34 The Mechanical Changing Pip and Value Card

35 The Flap Card

36 Changing and Enlarging the Card

37 Several Ordinary Cards Change to Large Ones

38 The Card Changes to a Die

39 The Moving Pip Card

40 The Bullet Ace

41 The Chosen Card Appears Between Two Others on a Thread

42 "The "Torn Corner" Card"

43 An Ace Changes to a Three and Vice Versa

44 Eclipse Vanishing a Pack of Cards

45 The Protean Pack

46 Making a Half Pack of Cards Vanish

47 The Sticking of Pack of Cards

48 The Electric Pack of Cards

49 Producing a Pack of Cards from an Empty Glass

50 The Card Jumps Out of an Envelope

51 The Ten of Spade Changes to the Ten of Clubs

52 The Chosen Card Is Found Printed on a Plain Card Places in a Glass Tumbler

53 The Four Ace Trick

54 New Precipitation

55 "The "Tokio" Card Trick"

56 DeLand's Two-Card Monte

57 A New Protean or Chameleon Pack

58 The Five of Diamond Changes to the Five of Spades

59 "Deland's "Eureka" Card Trick"

"CHAPTER 11: "Forcing" Packs and Tricks with Same"

1 Pack to Force One Card

2 Pack to Force One or Three Cards Singly

3 Pack to Force Three Cards Together

4 "The "Ruffle" Force with an Ordinary Pack"

5 Discovering the Chosen Card by a Throw of the Dice

6 "The "Slip" Force"

7 To Produce Three Cards at Any Number

8 Four Cards Changed to the Same Value as a Fifth Drawn from Another Pack

9 "The "Fin de Siécle" Forcing Pack of Cards"

10 "The "Ae-Di-Tse-Tal" Forcing Pack"

11 "The "Svengali" Wonder Forcing Pack"

12 "The Double "Forcing" Pack"

13 "The Triple "Forcing" Pack"

14 "The Combination "Fin-de-Siécle" Magic Pack"

15 The Forcing and Self-shifting Pack

16 The Multiple Shifting Pack

17 Three Cards Produced from a Pack Shuffled in a Hat

18 The Forcing Pack that May Be Genuinely Shuffled

19 "The "Ivory" Versus "Air Cushion" Finish"

20 "The "Key" Card Forcing and Self-shifting Pack"

21 Three Persons Select the Same Card

22 The Chosen Card Is Dropped at a Given Signal

23 "The "Anstro" Forcing Deck"

24 "The "Monte Cristo" Forcing Pack"

25 The Master Mystery Forcing Pack

26 The Pack Is Wrapped in Paper and a Knife Passed between Two Chosen Cards

CHAPTER 12: Besauté (Stripper) and Cornered Packs

1 Description of the Pack

2 "To "Cut" at the Card"

3 To Blow the Card from a Pack

4 To Separate Red from Black Cards

5 To Draw Picture Cards from a Pack

6 To Draw the Card from a Pack in a Person's Pocket

7 To Pass the Card from a Pack into a Person's Pocket

8 To Name Cards Before Removing Them from a Pack under a Handkerchief

9 To Draw Cards from a Pack One After Another

10 To Pass the Chosen Card Through a Handkerchief

11 With a Confederate

12 "To Name the Number of Cards in the "Cut"

13 To Draw One to Ten Cards

d)

CHAPTER 20: Ornamental Sleights and Flourishes

1 Springing the Cards from One Hand to the Other

2 Palming Cards when Reversing the Pack in the Same Hand

3 Changing the Face Card of the Pack

4 Colour Change?Suiting Actions to Words

5 Revolution of the Cards on the Arm

6 Cards Thrown from the Left Arm and Caught in the Right Hand

7 Cards Thrown from the Left Arm and Caught in the Left Hand

8 Combination Throw?Back and Front of the Arm

9 Jerking Up the Pack from the Table with One Hand

10 Jerking Up the Pack from the Back of the Left Hand

11 Revolution on the Table

12 Balancing the Pack on the End?on the Back of the Hand

13 Catching the Pack from the Elbow

14 To Throw a Card Across a Large Theatre

15 "A Card Thrown a Considerable Distance, Returns to the Hand"

16 A Card Thrown Returns and Is Severed by Scissors

17 The Waterfall Shuffle

18 The One-Handed Waterfall Shuffle

19 The Falling Ribbon of Cards

20 The Accordion One-Handed Shuffle

21 Catching Two Heaps of Cards from the Back of the Hand

22 "The "Pass" by Throwing the Pack from the Left to the Right Hand"

23 "One-Handed "Pass" Against Left Hip"

24 "The Longitudinal "Pass"

25 The Double-Palm Change

26 Subtle Overhand Shuffle

27 A Supposed Shuffle in a Silk Hat

28 "One-Handed Genuine "Cut"

29 "One-Handed Triple "Cut"

30 Subtle Force with a Dinner Knife

31 "An Exciting "Drop" from the back of the Hand"

32 A Bridge of Card Between the Hands

33 Tearing a Pack of Card in Half

BIBLIOGRAPHY

Product Details

ISBN:
9780486405308
Author:
Stanyon, Ellis
Author:
Fulves, Karl
Publisher:
Dover Publications
Location:
Mineola, N.Y. :
Subject:
Magic
Subject:
Card tricks
Subject:
GAMES / Magic
Edition Description:
Trade Paper
Series:
Dover Magic Books
Publication Date:
20110231
Binding:
TRADE PAPER
Grade Level:
from 5
Language:
English
Illustrations:
Yes
Pages:
336
Dimensions:
8.5 x 5.38 in 0.81 lb
Age Level:
from 10

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Young Adult » General

Ellis Stanyon S Best Card Tricks New Trade Paper
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$14.95 Backorder
Product details 336 pages Dover Publications - English 9780486405308 Reviews:
"Synopsis" by , In the early decades of the 20th century, Ellis Stanyon was a leading figure in the field of magic. His card tricks were among the cleverest ever devised. Hundreds of the best tricks, selected from rare issues of the influential monthly Magic dating from 1912 to 1920, are presented in this book, edited by Karl Fulves. Fulves introduces the tricks with expert commentary and practical advice on how modern magicians can best perform them. Included are relatively complex tricks involving mathematical calculation, a prearranged deck or the discovery of a chosen card, as well as simple card tricks for beginners. Here, too, are tricks involving card reading, forcing a card, palming a card, false shuffling, false cutting and more. Amateur and professional magicians alike will find fascinating material for their routines here, expertly presented, and clearly illustrated in over 150 drawings.
"Synopsis" by ,
Hundreds of tricks for amateurs and professionals alike — from relatively complex maneuvers involving mathematical calculation to simple tricks for beginners such as "The Traveling Ace."

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