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The New World: Book Three in the Age of Discovery

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The New World: Book Three in the Age of Discovery Cover

 

Synopses & Reviews

Publisher Comments:

Chapter One

4th day, Month of the Hawk, Year of the Rat

Last Year of Imperial Prince Cyron's Court

163rd Year of the Komyr Dynasty

737th Year since the Cataclysm

Voraxan

Ciras Dejote sighed and wished that the peace of Voraxan might once again infect him. Instead he wandered the empty onyx streets, passing between buildings carved from ruby and emerald, topaz, lapis, and citrine, and felt nothing. The architecture reminded him of the grand palaces of the Empire--relics of a time when heroes walked and epic tales were born.

He had grown up listening to such stories and had dreamed of someday becoming a hero. He knew the path to such immortality would require achieving jaedun--the magic that transformed an ordinary warrior into a Mystic. Through diligent study and practice, he could become a superior swordsman. But as a Mystic, he would be supernaturally gifted.

He had set out with his master, Moraven Tolo, on a quest into the Wastes, where wild magic still warped the land. Then his mission had changed. He and the inventor, Borosan Gryst, had set off deep into Ixyll, to find Voraxan, the resting place of the Sleeping Empress. They were to awaken her and bring her army back to the very Empire she had sundered over seven centuries before.

Ciras paused beside a small emerald building. He ran his fingers over the characters gently carved into the lintel: Shan Tsiendao, Within the building he could see her recumbent form, sleeping, dreaming, waiting to be summoned once again to war. Though he felt drawn back to the Nine Principalities, he regretted the necessity of awakening any of these warriors.

His quest to be a hero had brought him to this grandcity of the dead, with tombs carved of gems, styled to be homes. It was not, however, a place of misery and remorse. The streets and buildings all combined instead to make it into a peaceful haven. Given that the warriors resting therein had fought the greatest battle in the history of the world, it seemed appropriate.

Ciras walked on, wending his way back toward the onyx courtyard of the ruby palace that had been the Empress' resting place. Trapped between the palace and a diamond fountain, Borosan Gryst sat tinkering with one of his magical machines. Despite the hardship of their journey together, the man remained overweight. He wore no sword and had neither martial skill nor sense. In Ciras' world, those deficiencies would have made the dark-haired man beneath contempt.

And yet, on the journey, Borosan had proven himself clever. Almost too clever,

Ciras' shadow fell over Borosan. I cannot believe you hid the fact that Empress Cyrsa had already left this place. He opened his arms wide to take in the gemstone city. We traveled across the known world, through strange lands and countless perils, and yet you kept that hidden from me.

Borosan smiled indulgently. It was not a matter of trust, Master Dejote. I had been given a secret mission by the Empress. I did not tell my father. I would not have told Prince Cyron, had he asked. You should not feel betrayed.

The slender swordsman crouched beside his thickset companion, though he remained beyond the reach of the spiderlike thanaton on which Borosan worked. I understand secrecy. Delivering the message to the people

Synopsis:

In the conclusion of the Age of Discovery trilogy, an escalating war in heaven echoes a war in the human realms of Earth, as a group of heroes is forced into an uneasy alliance to save the only world they know from utter destruction. Original. 27,500 first printing.

Synopsis:

Michael A. Stackpole is an award-winning author, editor, game and computer game designer. As always, he spends his spare time playing indoor soccer and now has a new hobby, podcasting. Mike will publish A New World, the sequel to Cartomancy, this July, and is currently at work on ideas for a half-dozen other novels.

To learn more about Mike's podcasting, please visit www.tsfpn.com (the website of The SciFi Podcast Network).

About the Author

Michael A. Stackpole started his career as a role-playing and computer game designer before he turned to writing, which gave him a strong grounding in how to appeal most readily to fans. He currently lives in Arizona, where is at work on the final book of his exciting Age of Discovery trilogy.

Product Details

ISBN:
9780553903874
Subtitle:
Book Three in the Age of Discovery
Publisher:
Random House Publishing Group
Author:
Stackpole, Michael A.
Author:
Michael A. Stackpole
Subject:
Fiction : Fantasy - General
Subject:
Fiction : Fantasy - Epic
Subject:
Fantasy - General
Subject:
Fantasy - Epic
Subject:
Science Fiction and Fantasy-A to Z
Subject:
Science Fiction and Fantasy-Fantasy
Subject:
Science Fiction and Fantasy-Fantasy-Epic
Subject:
main_subject
Subject:
all_subjects
Publication Date:
20070724
Binding:
ELECTRONIC
Language:
English
Pages:
416

Related Subjects

Fiction and Poetry » Science Fiction and Fantasy » Fantasy » Epic
Fiction and Poetry » Science Fiction and Fantasy » Fantasy » General

The New World: Book Three in the Age of Discovery
0 stars - 0 reviews
$ In Stock
Product details 416 pages Random House Publishing Group - English 9780553903874 Reviews:
"Synopsis" by , In the conclusion of the Age of Discovery trilogy, an escalating war in heaven echoes a war in the human realms of Earth, as a group of heroes is forced into an uneasy alliance to save the only world they know from utter destruction. Original. 27,500 first printing.
"Synopsis" by , Michael A. Stackpole is an award-winning author, editor, game and computer game designer. As always, he spends his spare time playing indoor soccer and now has a new hobby, podcasting. Mike will publish A New World, the sequel to Cartomancy, this July, and is currently at work on ideas for a half-dozen other novels.

To learn more about Mike's podcasting, please visit www.tsfpn.com (the website of The SciFi Podcast Network).

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