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Other titles in the Sams Teach Yourself...in 24 Hours series:

3ds Max in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours)

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3ds Max in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) Cover

 

Synopses & Reviews

Publisher Comments:

<>Full Color!

 

In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common 3ds Max tasks.

“Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools.

Quizzes and exercises test your knowledge.

Notes, tips, and caution s offer extra information and alert you to possible problems.

 

Learn how to...

  • Quickly get comfortable with the 3ds Max 2014 interface
  • Create, move, and modify 3D objects
  • Edit and tweak the elements of any object
  • Start modeling hard-surface and organic objects
  • Work with materials and textures
  • Explore and create animation
  • Illuminate scenes with lighting
  • Use cameras to control a scene’s point of view
  • Render 3D creations for production
  • Rig and skin objects, making them easier to animate
  • Learn the 12 essential principles of character animation
  • Create devastating dynamic simulations
  • Add visual effects, cloth, hair, and fur
  • Automate repetitive tasks with MAXScript
  • Create a professional-quality showcase

The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.

Synopsis:

This is a full-color, practical, hands-on guide to mastering Autodesk® 3ds Max® 2014 computer graphics and animation for games, film, TV, and architectural design. One step at a time, this book teaches all the essential CG skills and techniques you'll need, from using simple primitives and transforms to creating complex hair, fur, and atmospheric effects.

 

Top CG artist, instructor, and author Stewart Jones starts with the absolute basics, making 3ds Max 2014 accessible even to people who've created computer graphics before. In just 24 sessions of one hour or less, he shows how to use get productive with every essential 3ds Max tool and feature – focusing on just what you need to know, and nothing extraneous. Coverage includes:

  • Getting comfortable with the 3ds Max interface
  • Navigating viewports and exploring scenes
  • Manipulating objects in 3D space, and working with sub-objects
  • Modeling objects using polygons
  • Adding color and textures to 3D objects
  • Adding lighting and working with cameras
  • Rendering in 3ds Max, and showcasing your creations
  • Rigging characters and props, skinning, and animating characters
  • Applying dynamics to create realistic collisions
  • Working with particle systems and creating sophisticated effects
  • Establishing efficient workflow and project management for real scenes and productions
  • Automating 3ds Max with scripting, and more

Friendly, accessible, and engaging, this book offers a sleek pathway to 3ds Max 2014 mastery, without ever becoming overwhelming or intimidating. Packed with expert tips, it also contains a complete DVD with all sample project files and exclusive video tutorials that show you how it's done. Every lesson builds on everything that's come before, helping you start creating your own work faster than you ever thought possible.

About the Author

Stewart Jones started his visual journey in graphic and multimedia design. He has since moved into the computer graphics industry, where his focus has been on animation and visual effects. Now a company director and freelance VFX/CG/animation consultant for the film, TV, and games industries, he has previously served in multiple roles in media and entertainment, including mentor and course author, animator, technical animator, character technical director, and computer graphics supervisor. Stewart also wrote Digital Creature Rigging.

Table of Contents

Preface

Hour 1. Introduction

Hour 2. Exploring the Interface

Hour 3. Navigating the Viewports

Hour 4. Primitives and Transforms

Hour 5. Modifiers

Hour 6. Sub-Object Exploration

Hour 7. the Marvels of Modelling

Hour 8. Materials and Textures

Hour 9. Animation Adventures

Hour 10. Illuminate!

Hour 11. Camera

Hour 12. Action!

Hour 13. Showcase Our Creations

Hour 14. Character and Prop Rigging

Hour 15. Skinning

Hour 16. Character Animation

Hour 17. Dynamic Motion

Hour 18. Particles and Effects

Hour 19. Cloth, Hair and Fur

Hour 20. Scene Workflow

Hour 21. Project Management

Hour 22. Our Animation Show

Hour 23. Scripting

Hour 24. Where to Next? 

Product Details

ISBN:
9780672336997
Author:
Jones, Stewart
Publisher:
Sams
Subject:
Graphics-Computer Animation
Subject:
Computer graphics -- Design.
Subject:
autodesk 3ds max; max; animation; modeling; animating; computer graphics; 3d; nintendo; nintendo ds; 3ds; learn 3ds Max; master 3ds Max; animation modeling; animating computer graphics; 3D modeling; 3D animation; 3D rendering
Subject:
Computer Graphics - General
Copyright:
Edition Description:
Trade paper
Series:
Sams Teach Yourself -- Hours
Publication Date:
20131222
Binding:
TRADE PAPER
Language:
English
Pages:
416
Dimensions:
9.16 x 7 x 0.938 in 801 gr

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Multimedia » Animation
History and Social Science » Politics » United States » Foreign Policy
Religion » Comparative Religion » General

3ds Max in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) New Trade Paper
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$44.99 In Stock
Product details 416 pages Sams - English 9780672336997 Reviews:
"Synopsis" by ,

This is a full-color, practical, hands-on guide to mastering Autodesk® 3ds Max® 2014 computer graphics and animation for games, film, TV, and architectural design. One step at a time, this book teaches all the essential CG skills and techniques you'll need, from using simple primitives and transforms to creating complex hair, fur, and atmospheric effects.

 

Top CG artist, instructor, and author Stewart Jones starts with the absolute basics, making 3ds Max 2014 accessible even to people who've created computer graphics before. In just 24 sessions of one hour or less, he shows how to use get productive with every essential 3ds Max tool and feature – focusing on just what you need to know, and nothing extraneous. Coverage includes:

  • Getting comfortable with the 3ds Max interface
  • Navigating viewports and exploring scenes
  • Manipulating objects in 3D space, and working with sub-objects
  • Modeling objects using polygons
  • Adding color and textures to 3D objects
  • Adding lighting and working with cameras
  • Rendering in 3ds Max, and showcasing your creations
  • Rigging characters and props, skinning, and animating characters
  • Applying dynamics to create realistic collisions
  • Working with particle systems and creating sophisticated effects
  • Establishing efficient workflow and project management for real scenes and productions
  • Automating 3ds Max with scripting, and more

Friendly, accessible, and engaging, this book offers a sleek pathway to 3ds Max 2014 mastery, without ever becoming overwhelming or intimidating. Packed with expert tips, it also contains a complete DVD with all sample project files and exclusive video tutorials that show you how it's done. Every lesson builds on everything that's come before, helping you start creating your own work faster than you ever thought possible.

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