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3ds Max in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours)by Stewart Jones
Synopses & Reviews
In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common 3ds Max tasks.
“Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools.
Quizzes and exercises test your knowledge.
Notes, tips, and caution s offer extra information and alert you to possible problems.
Learn how to...
The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.
This is a full-color, practical, hands-on guide to mastering Autodesk® 3ds Max® 2014 computer graphics and animation for games, film, TV, and architectural design. One step at a time, this book teaches all the essential CG skills and techniques you'll need, from using simple primitives and transforms to creating complex hair, fur, and atmospheric effects.
Top CG artist, instructor, and author Stewart Jones starts with the absolute basics, making 3ds Max 2014 accessible even to people who've created computer graphics before. In just 24 sessions of one hour or less, he shows how to use get productive with every essential 3ds Max tool and feature – focusing on just what you need to know, and nothing extraneous. Coverage includes:
Friendly, accessible, and engaging, this book offers a sleek pathway to 3ds Max 2014 mastery, without ever becoming overwhelming or intimidating. Packed with expert tips, it also contains a complete DVD with all sample project files and exclusive video tutorials that show you how it's done. Every lesson builds on everything that's come before, helping you start creating your own work faster than you ever thought possible.
About the Author
Stewart Jones started his visual journey in graphic and multimedia design. He has since moved into the computer graphics industry, where his focus has been on animation and visual effects. Now a company director and freelance VFX/CG/animation consultant for the film, TV, and games industries, he has previously served in multiple roles in media and entertainment, including mentor and course author, animator, technical animator, character technical director, and computer graphics supervisor. Stewart also wrote Digital Creature Rigging.
Table of Contents
Hour 1. Introduction
Hour 2. Exploring the Interface
Hour 3. Navigating the Viewports
Hour 4. Primitives and Transforms
Hour 5. Modifiers
Hour 6. Sub-Object Exploration
Hour 7. the Marvels of Modelling
Hour 8. Materials and Textures
Hour 9. Animation Adventures
Hour 10. Illuminate!
Hour 11. Camera
Hour 12. Action!
Hour 13. Showcase Our Creations
Hour 14. Character and Prop Rigging
Hour 15. Skinning
Hour 16. Character Animation
Hour 17. Dynamic Motion
Hour 18. Particles and Effects
Hour 19. Cloth, Hair and Fur
Hour 20. Scene Workflow
Hour 21. Project Management
Hour 22. Our Animation Show
Hour 23. Scripting
Hour 24. Where to Next?
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Computers and Internet » Graphics » Digital Media » Video and Animation