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Original Essays | September 17, 2014

Merritt Tierce: IMG Has My Husband Read It?



My first novel, Love Me Back, was published on September 16. Writing the book took seven years, and along the way three chapters were published in... Continue »
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Gamer Theory

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Synopses & Reviews

Publisher Comments:


Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playingfield; where we get ahead on our strengths or not at all.

Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, seeks to offer guidance forthinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.

Synopsis:

Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

Synopsis:

one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.

About the Author

McKenzie Wark is Associate Professor of Cultural and Media Studies at Eugene Lang College and The New School for Social Research. He is the author of several books, most recently Dispositions.

Lang College, New School University

Table of Contents

Agony (on The Cave)

Allegory (on The Sims)

America (on Civilization III)

Analog (on Katamari Damacy)

Atopia (on Vice City)

Battle (on Rez)

Boredom (on State of Emergency)

Complex (on Deus Ex)

Conclusions (on SimEarth)

Cuts (List of Samples)

Product Details

ISBN:
9780674025196
Author:
Wark, McKenzie
Publisher:
Harvard University Press
Location:
Cambridge
Subject:
Social Aspects - Human-Computer Interaction
Subject:
Popular Culture - General
Subject:
Video & Electronic - General
Subject:
Popular Culture
Subject:
Computer games
Subject:
Social aspects
Subject:
Computer games -- Social aspects.
Subject:
Games-Video Games
Subject:
Computers-Social Aspects - Human-Computer Interaction
Copyright:
Edition Description:
Cloth
Publication Date:
April 2007
Binding:
HARDCOVER
Grade Level:
General/trade
Language:
English
Illustrations:
9 figures
Pages:
240
Dimensions:
8 x 5 in

Related Subjects

Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction
History and Social Science » Politics » General
History and Social Science » Sociology » General
History and Social Science » Sociology » Media
Hobbies, Crafts, and Leisure » Games » Video Games

Gamer Theory New Hardcover
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Product details 240 pages Harvard University Press - English 9780674025196 Reviews:
"Synopsis" by , Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
"Synopsis" by , one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.
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