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Other titles in the Premier Press Game Development series:Beginning Direct3D Graphics Programming with CDROM (Game Development)by Wolfgang F Engel
Synopses & ReviewsPublisher Comments:Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the TransformationandLighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!
Synopsis:This title covers 3D graphic programming using the graphics API for Microsoft's DirectX application. Programmers should learn how to use visual effects using multi-texturing amd bump mapping. The accompanying CD-ROM contains the DirectX 8 software development kit.
About the AuthorWolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldw
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Other books you might likeRelated SubjectsComputers and Internet » Software Engineering » General |
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