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Original Essays | August 18, 2014

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3D Studio Max RX Bible with CDROM and Other (Bible)


3D Studio Max RX Bible with CDROM and Other (Bible) Cover


Synopses & Reviews

Publisher Comments:

If 3ds max 4 can do it, you can do it, too ... Take 3ds max 4 to the max - and join the ranks of the pros who've created animations for some of today's hottest games, movies, and TV shows. Packed with expert advice, time-saving tips, and more than 150 step-by-step tutorials, this all-in-one guide gets you up to speed quickly on the basics - and provides expanded coverage of advanced techniques. With incisive insights into the next-generation enhancements to 3ds max, 16 pages of full-color examples, and a CD-ROM featuring exclusive plug-ins, it's just what you need to take your animations to the next level. Inside, you'll find complete coverage of 3ds max 4

* Get a hands-on introduction to 3ds max 4 with a Quick Start animation project

* Master the new features in 3ds max, from the enhanced modeling features to improved Inverse Kinematics

* Create sophisticated 3D models using NURBS, splines, patches, meshes, and compound objects

* Build intricate special effects using particle systems and Space Warps

* Master the Expression Controller and other advanced animation tools

* Simulate realistic materials and textures using the Material Editor

* Decrease total rendering time using a network

* Learn to program your own 3ds max plug-ins

Jam-Packed CD-ROM!

* Exclusive Furious Research plug-ins, including a Rainbow atmospheric effect and a Sketch render effect

* Sample 3D models from Viewpoint Database, Zygote Media, and more!

* Cool products including Rhino 3D demo and Poser 4 trial

* Complete tutorial files

www.hungryminds.com System Requirements: PC running Windows 98 or later, Windows NT 4 or later. See the CD-ROM appendix for details and complete system requirements.

Book News Annotation:

This tutorial/reference text is designed for beginning to intermediate users, with a few advanced topics included for the more experienced reader. After an overview, coverage includes working with objects, modeling, materials and maps, lights and cameras, particle systems and space warps, animation, inverse kinematics, rendering and post- production, customizing, and extending with plug-ins. The accompanying CD-ROM includes a large selection of 3D models for readers to use in their projects, files for every tutorial in the text, and custom-built plug-ins developed for the text.
Annotation c. Book News, Inc., Portland, OR (booknews.com)


More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.


Learn and master the most popular 3-D modelling and animation software.

About the Author

About the Author Kelly Murdock has been involved with more computer books than he cares to count - to the point that he avoids the computer book section of the bookstore, except for the graphics section, which still remains an obsession. His book credits include various Web, graphics, and multimedia titles, including the first edition of this book, the 3ds max 4 Bible. Other major accomplishments include Master HTML and XHTML Visually, JavaScript Blueprints, and co-authoring the Illustrator 9 Bible JavaScript. Kelly also co-authored Laura Lemay's Web Workshop: 3D Graphics and VRML 2 at a time when we all thought VRML was going somewhere. With a background in engineering and computer graphics, Kelly has been all over the 3D industry. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio on and off since version 3 for DOS. He is also the creative force behind the children's Web site, Animabets.com at www.animabets.com.

Table of Contents



PART I: Getting Started with 3ds max 4.

Quick Start: Animating a Fighter Jet Fly-By.

Chapter 1: Exploring the Max Interface.

Chapter 2: Working with Viewports.

Chapter 3: Working with Files.

PART II: Working with Objects.

Chapter 4: Using Primitive Objects.

Chapter 5: Selecting Objects and Setting Object Properties.

Chapter 6: Cloning Objects and Creating Object Arrays.

Chapter 7: Grouping and Linking Objects.

Chapter 8: Transforming Objects.

Chapter 9: Using Modifiers.

PART III: Modeling.

Chapter 10: Modeling Basics and Miscellaneous Tools.

Chapter 11: Drawing and Using 2D Splines and Shapes.

Chapter 12: Working with Meshes.

Chapter 13: Creating Patches.

Chapter 14: Building Compound Objects.

Chapter 15: Working with NURBS.

PART IV: Materials and Maps.

Chapter 16: Exploring the Material Editor.

Chapter 17: Applying Materials.

Chapter 18: Using Maps.

Chapter 19: Working with Materials and Maps.

PART V: Lights and Cameras.

Chapter 20: Working with Lights.

Chapter 21: Controlling Cameras.

Chapter 22: Camera Matching and Tracking.

PART VI: Particle Systems and Space Warps.

Chapter 23: Creating and Controlling Particle Systems.

Chapter 24: Using Space Warps.

PART VII: Animation.

Chapter 25: Animation Basics.

Chapter 26: Working with the Track View.

Chapter 27: Restricting Movement with Constraints.

Chapter 28: Animating with Controllers.

Chapter 29: Using Expressions.

Chapter 30: Creating a Dynamic Simulation.

PART VIII: Inverse Kinematics.

Chapter 31: Working with Bones.

Chapter 32: Creating and Using Inverse Kinematics.

PART IX: Rendering and Post-Production.

Chapter 33: Rendering Basics.

Chapter 34: Working with Environments and Atmospheric Effects.

Chapter 35: Using Render Elements and Effects.

Chapter 36: Network Rendering.

Chapter 37: Post-Processing with the Video Post Interface.

PART X: Customizing Max.

Chapter 38: Customizing the Max Interface.

Chapter 39: Using MAXScript.

PART XI: Extending Max with Plug-Ins.

Chapter 40: Using Third-Party Plug-Ins.

Chapter 41: Creating Your Own Plug-Ins.

Appendix A: Installing and Configuring 3ds max 4.

Appendix B: Max Keyboard Shortcuts.

Appendix C: Exclusive Bible Plug-Ins.

Appendix D: What's on the CD-ROM?



Hungry Minds, Inc. End-User License Agreement.

CD-ROM Installation Instructions.

Product Details

Murdock, Kelly L.
New York, NY
Computer graphics
Computer animation
Computer Graphics - 3D Studio
Graphics & Design software (Non-Microsoft)
Edition Description:
Bible (IDG)
Series Volume:
Publication Date:
9.18x7.64x2.42 in. 3.96 lbs.

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3D Studio Max RX Bible with CDROM and Other (Bible) New Trade Paper
0 stars - 0 reviews
$25.00 In Stock
Product details 1312 pages Wiley Publishing - English 9780764535840 Reviews:
"Synopsis" by , More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.
"Synopsis" by , Learn and master the most popular 3-D modelling and animation software.
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