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Other titles in the Bible series:
3D Studio Max RX Bible with CDROM and Other (Bible)
Synopses & Reviews
If 3ds max 4 can do it, you can do it, too ... Take 3ds max 4 to the max - and join the ranks of the pros who've created animations for some of today's hottest games, movies, and TV shows. Packed with expert advice, time-saving tips, and more than 150 step-by-step tutorials, this all-in-one guide gets you up to speed quickly on the basics - and provides expanded coverage of advanced techniques. With incisive insights into the next-generation enhancements to 3ds max, 16 pages of full-color examples, and a CD-ROM featuring exclusive plug-ins, it's just what you need to take your animations to the next level. Inside, you'll find complete coverage of 3ds max 4
* Get a hands-on introduction to 3ds max 4 with a Quick Start animation project
* Master the new features in 3ds max, from the enhanced modeling features to improved Inverse Kinematics
* Create sophisticated 3D models using NURBS, splines, patches, meshes, and compound objects
* Build intricate special effects using particle systems and Space Warps
* Master the Expression Controller and other advanced animation tools
* Simulate realistic materials and textures using the Material Editor
* Decrease total rendering time using a network
* Learn to program your own 3ds max plug-ins
* Exclusive Furious Research plug-ins, including a Rainbow atmospheric effect and a Sketch render effect
* Sample 3D models from Viewpoint Database, Zygote Media, and more!
* Cool products including Rhino 3D demo and Poser 4 trial
* Complete tutorial files
www.hungryminds.com System Requirements: PC running Windows 98 or later, Windows NT 4 or later. See the CD-ROM appendix for details and complete system requirements.
Book News Annotation:
This tutorial/reference text is designed for beginning to intermediate users, with a few advanced topics included for the more experienced reader. After an overview, coverage includes working with objects, modeling, materials and maps, lights and cameras, particle systems and space warps, animation, inverse kinematics, rendering and post- production, customizing, and extending with plug-ins. The accompanying CD-ROM includes a large selection of 3D models for readers to use in their projects, files for every tutorial in the text, and custom-built plug-ins developed for the text.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.
Learn and master the most popular 3-D modelling and animation software.
About the Author
Table of Contents
PART I: Getting Started with 3ds max 4.
Quick Start: Animating a Fighter Jet Fly-By.
Chapter 1: Exploring the Max Interface.
Chapter 2: Working with Viewports.
Chapter 3: Working with Files.
PART II: Working with Objects.
Chapter 4: Using Primitive Objects.
Chapter 5: Selecting Objects and Setting Object Properties.
Chapter 6: Cloning Objects and Creating Object Arrays.
Chapter 7: Grouping and Linking Objects.
Chapter 8: Transforming Objects.
Chapter 9: Using Modifiers.
PART III: Modeling.
Chapter 10: Modeling Basics and Miscellaneous Tools.
Chapter 11: Drawing and Using 2D Splines and Shapes.
Chapter 12: Working with Meshes.
Chapter 13: Creating Patches.
Chapter 14: Building Compound Objects.
Chapter 15: Working with NURBS.
PART IV: Materials and Maps.
Chapter 16: Exploring the Material Editor.
Chapter 17: Applying Materials.
Chapter 18: Using Maps.
Chapter 19: Working with Materials and Maps.
PART V: Lights and Cameras.
Chapter 20: Working with Lights.
Chapter 21: Controlling Cameras.
Chapter 22: Camera Matching and Tracking.
PART VI: Particle Systems and Space Warps.
Chapter 23: Creating and Controlling Particle Systems.
Chapter 24: Using Space Warps.
PART VII: Animation.
Chapter 25: Animation Basics.
Chapter 26: Working with the Track View.
Chapter 27: Restricting Movement with Constraints.
Chapter 28: Animating with Controllers.
Chapter 29: Using Expressions.
Chapter 30: Creating a Dynamic Simulation.
PART VIII: Inverse Kinematics.
Chapter 31: Working with Bones.
Chapter 32: Creating and Using Inverse Kinematics.
PART IX: Rendering and Post-Production.
Chapter 33: Rendering Basics.
Chapter 34: Working with Environments and Atmospheric Effects.
Chapter 35: Using Render Elements and Effects.
Chapter 36: Network Rendering.
Chapter 37: Post-Processing with the Video Post Interface.
PART X: Customizing Max.
Chapter 38: Customizing the Max Interface.
Chapter 39: Using MAXScript.
PART XI: Extending Max with Plug-Ins.
Chapter 40: Using Third-Party Plug-Ins.
Chapter 41: Creating Your Own Plug-Ins.
Appendix A: Installing and Configuring 3ds max 4.
Appendix B: Max Keyboard Shortcuts.
Appendix C: Exclusive Bible Plug-Ins.
Appendix D: What's on the CD-ROM?
Hungry Minds, Inc. End-User License Agreement.
CD-ROM Installation Instructions.
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