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Videogames and Education

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Videogames and Education Cover

 

Synopses & Reviews

Book News Annotation:

Brown (English, DePauw U.) situates the video game within the broad perspective of the humanities. Broadly interested in the interrelations between the major trends in game design, the public controversies surrounding the video game, and the predominant critical positions in game studies, he explains the different contemporary perspectives on video games in terms of the impact of video games on literature and the visual arts; the politics, ethics, and myths of video games; and the role of video games in teaching history, community, and art. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of humanities research.

Product Details

ISBN:
9780765619969
Author:
Brown, Harry J.
Publisher:
M.E. Sharpe
Subject:
Learning, psychology of
Subject:
Video games
Subject:
Video & Electronic - General
Subject:
Video games and children
Subject:
Games-Video Games
Series:
History, Humanities, and New Technology
Publication Date:
20081131
Binding:
Hardcover
Language:
English
Pages:
223
Dimensions:
8.80x6.40x.80 in. 1.05 lbs.

Related Subjects

Education » General
History and Social Science » Politics » United States » Foreign Policy
Hobbies, Crafts, and Leisure » Games » Video Games

Videogames and Education New Hardcover
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Product details 223 pages M.E. Sharpe - English 9780765619969 Reviews:
"Synopsis" by , Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of humanities research.
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