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Other titles in the One-Off series:
Mastering the Art of Production with 3ds Max 4 (One-Off)by Jason Busby
Out of Print
Synopses & Reviews
Model and animate an alien, a remote control, and a rover vehicle! Through hands-on, step-by-step tutorials and directly relevant discussions, Mastering the Art of Production with 3ds max 4 entices readers to participate in the process of taking a full 30-second animated commercial for a realistic model company - Ion Z Batteries - from concept through to completion. Developing project requirements by reviewing storyboards and planning a live video shoot for 3D element integration is just the beginning! As they progress through this thoroughly engaging and fast-paced book, readers will also experiment with various styles of modeling and skinning techniques; gain expertise using IK controllers; develop user interfaces to simplify complicated animation techniques and implement MaxScript for further animation control; create and apply global illumination; use procedure maps and PhotoShop to generate textures for objects in the scene; apply proper rendering techniques; and complete post-production editing with Discreet's Combustion. Ideal for anyone with an interest in digital art, 3D modeling, or animation, this all-inclusive introduction to contemporary industry techniques is centered on producing a professional product for a client, takes optimal advantage of leading-edge 3ds max 4 tools and options to develop a seamless character setup, and is perfect for users of all abilities.
Book News Annotation:
This book/CD-ROM presents some 30 tutorials that will allow power users and technical directors to create an alien/moon rover animation sequence and gain experience in the production of a television commercial. In-depth discussion of the 3ds Max 4 animation controllers is featured, along with detailed coverage of how to deal with the complexities of character animation. Busby is an animator and instructor who developed and implemented an animation training facility. Bousquet was winner of the 3D Magazine Big Kahuna 2000 award in training and education.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
The authors present 20 challenging and exciting tutorials created by some of the world's best 3D Studio MAX users. This book features in-depth discussion of the new 3D Studio MAX animation controllers feature. Detailed coverage of booleans and fit deformation is also included for power users seeking to improve their productivity. Includes step-by-step instructions for executing the most basic commands, and the CD-ROM contains ready-made models and materials for use in completing the tutorials.
Learn how to master 3D Studio MAX with these step-by-step tutorials that progress from the basics to the most challenging and sophisticated applications. Scenes will come alive with compound materials, intricate lighting setups, and the new animation controllers feature. Power users will improve their productivity through detailed coverage of booleans and fit deformation. A CD-ROM includes valuable models and AVIs from MAX users as well as support materials for the tutorials
Full title: 'Mastering the Art of Production with 3D Studio Max 4'. Second edition.
About the Author
Michele Bousquet is the owner of Many Worlds Productions, an online shop specializing in hard-to-find items for 3D Studio MAX and Character Studio users. She is a graduate of McGill University and was the winner of the Big Kahuna Award in training/education in 2000.
Table of Contents
Pre-production The Client - The Project Character, props and set design (conceptual art) Preplanning and recording the background plates Color correcting the video (Combustion tutorial - Discreet) Scene Setup Loading the background plates Creating an artificial terrain (matching the background plates) Camera Matching (Using the tracker) XRefing the vehicle Environmental Setup (atmospheric effects, etc.) Modeling Modeling the Remote Control Modeling the Vehicle Modeling the Alien Character Setup Adding bones to the Alien Character Rigging (IK, constraints, etc.) Skinning the Alien Scripted Character Interface Creating the vehicle suspension system Animation Importing the audio clips Motion Capture (Both the remote control and vehicle at the same time) Cleaning Motion Capture data (for the vehicle) Animating the Alien's body Facial Animation Dynamic Animation (Dust, dirt, etc.) Textures Creating the vehicle texture in Photoshop (Photoshop Tutorial) Multi-subobject Texturing for the vehicle UVW Unwrap for the Alien Creating the alien texture in Photoshop (Photoshop Tutorial) Texturing the Alien Texturing the surface of the planet (Matte material) Texturing the Remote Control Lighting Global Illumination Key Lighting Rendering Rendering Setup (output type, motion blur, depth of field) Rendering in Elements Post Production Adjusting render elements Editing Final output
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