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Monster Manual IIby Tsr 88268 :woc
Synopses & Reviews
Even Greater Threats Await!
As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.
To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)
About the Author
Jeff Grubb is an award-winning game designer whose recent credits include the D&D accessory Manual of the Planes and the three Ice Age Cycle novels, set in the Magic: The Gathering (r) world. He lives in Washington State.
Rich Redman has written the Dark-Matter (tm) Arms & Equipment Guide and the D&D guidebook Defenders of the Faith. He lives in Washington State.
Steve Winter has worked on numerous products as editor, designer, developer, and manager. He lives in Washington State.
Ed Bonny has had many articles published in Dragon (r) magazine, including his well-received AD&D (r) Planescape (r) and Skills & Powers articles. He lives in New Jersey.
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