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    Station Eleven

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Stormwrack: Mastering the Perils of Wind and Wave (Dungeons & Dragons Supplement)

Stormwrack: Mastering the Perils of Wind and Wave (Dungeons & Dragons Supplement) Cover

 

Synopses & Reviews

Publisher Comments:

A complete guide to playing D&D in sea and storm.

The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Stormwrack™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races

associated with the sea; equipment, including detailed deck plans for ships;

monsters; magic, including psionic elements; skills; feats; and more.

AUTHOR BIO: RICHARD BAKER is a senior designer for Wizards of the Coast, Inc. His most recent roleplaying game design credits include, Complete Arcane™ and Monster Manual™ v.3.5. Richard is also the New York Times best-selling author of the novel Condemnation.

JOSEPH D. CARRIKER, JR. has developed and written more than 30 titles for various d20 gaming companies, most notably Sword & Sorcery Studios Scarred Lands setting.

JENNIFER CLARKE-WILKES is an editor for Wizards of the Coast, Inc.

She works primarily on the Dungeons & Dragons® Miniatures line, but has

edited various roleplaying game books. She co-authored Sandstorm™ and

Savage Species™.

Synopsis:

This third in a series of beautifully illustrated supplements focuses on play in specific environmental climes, Maelstrom contains rules for sea campaigns and covers land-based D&D campaigns and dungeon adventures.

Synopsis:

A complete guide to playing D&D in sea and storm. The third in a series of beautifully

illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic

elements; skills; feats; and more.

About the Author

RICHARD BAKER is a senior designer for Wizards of the Coast, Inc. His most recent role-playing game design credits include, Complete Arcane™ and Monster Manual™ v.3.5. Richard is also the New York Times best-selling author of the novel Condemnation.

JOSEPH D. CARRIKER, JR. has developed and written more than 30 titles for various d20 gaming companies, most notably Sword & Sorcery Studios' Scarred Lands setting.

JENNIFER CLARKE-WILKES is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line, but has edited various role-playing game books. She co-authored Sandstorm™ and Savage Species™.

Product Details

ISBN:
9780786936892
Subtitle:
Mastering the Perils of Wind and Wave
Publisher:
Wizards of the Coast
Author:
Carriker, Joseph D.
Author:
Baker, Richard
Author:
Clarke-Wilkes, Jennifer
Subject:
Role Playing & Fantasy - General
Subject:
Role Playing & Fantasy - Dungeons & Dragons
Subject:
Role Playing & Fantasy
Series:
D Supplement
Publication Date:
20050801
Binding:
Hardback
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
224
Dimensions:
10.98x8.58x.65 in. 1.97 lbs.

Related Subjects

Hobbies, Crafts, and Leisure » Role Playing Games » Advanced Dungeons and Dragons » Adventures
Hobbies, Crafts, and Leisure » Role Playing Games » D20

Stormwrack: Mastering the Perils of Wind and Wave (Dungeons & Dragons Supplement)
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$ In Stock
Product details 224 pages Wizards of the Coast - English 9780786936892 Reviews:
"Synopsis" by , This third in a series of beautifully illustrated supplements focuses on play in specific environmental climes, Maelstrom contains rules for sea campaigns and covers land-based D&D campaigns and dungeon adventures.
"Synopsis" by ,
A complete guide to playing D&D in sea and storm. The third in a series of beautifully

illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic

elements; skills; feats; and more.

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