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Emily St. John Mandel: IMG Powell’s Q&A: Emily St. John Mandel



Describe your latest book. My new novel is called Station Eleven. It's about a traveling Shakespearean theatre company in a post-apocalyptic North... Continue »
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    Station Eleven

    Emily St. John Mandel 9780385353304

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Tome of Magic: Pact, Shadow, and Truename Magic (Dungeons & Dragons Supplement)

Tome of Magic: Pact, Shadow, and Truename Magic (Dungeons & Dragons Supplement) Cover

 

Synopses & Reviews

Publisher Comments:

Unlock the Magical Power of

Vestiges, Shadows, and Syllables

Tome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons® campaign. These magic “subsystems” function alongside the existing D&D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome youll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.

Pact Magic

Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.

Shadow Magic

The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.

Truename Magic

Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.

For use with these Dungeons & Dragons® core books

Players Handbook™ Dungeon Masters Guide™ Monster Manual™

Synopsis:

This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.

Product Details

ISBN:
9780786939091
Publisher:
Wizards of the Coast
Subject:
Role Playing & Fantasy - General
Author:
Marmell, Ari
Author:
Schwalb, Robert J.
Author:
Noonan, Dave
Author:
Sernett, Matthew
Subject:
Role Playing & Fantasy - Dungeons & Dragons
Subject:
Role Playing & Fantasy
Series:
D Supplement
Publication Date:
20060314
Binding:
Hardback
Grade Level:
General/trade
Language:
English
Illustrations:
COLOR ILLUSTRATIONS
Pages:
288
Dimensions:
11.02x8.56x.76 in. 2.14 lbs.

Related Subjects

Hobbies, Crafts, and Leisure » Role Playing Games » Advanced Dungeons and Dragons » Adventures
Hobbies, Crafts, and Leisure » Role Playing Games » D20

Tome of Magic: Pact, Shadow, and Truename Magic (Dungeons & Dragons Supplement)
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Product details 288 pages Wizards of the Coast - English 9780786939091 Reviews:
"Synopsis" by , This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
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