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Other titles in the Absolute Beginner's Guides series:
Absolute Beginner's Guide to Programming (Absolute Beginner's Guides)by Greg Perry
Synopses & Reviews
No prior programming experience necessary!
No prior programming experience necessary, as this book helps readers understand what programming really is. Readers not only get an overview of the job of programming, but also learn which specific skills are needed for certain jobs. Coverage includes how a computer interprets a program's instructions with insight into what goes on "under the hood" when a computer runs a program.
This guide helps readers understand what programming really is. It takes todays programming environments and explains why each is important and where they work best.
About the Author
Greg Perry has personally taught thousands of people how to program in the classroom and lectures, as well as impacted the computer world through the sale of more than two million computer books internationally.
He has been a programmer and trainer for the past 20 years. He received an undergraduate degree in computer science, followed by a master's degree in corporate finance. After working as a supervisor of financial systems for a Fortune 500 company, he turned to teaching at the college level, where he remained until he began to write full-time and lecture at programming conferences.
Some of his other book titles include Sams Teach Yourself Visual Basic 6 in 21 Days, C by Example, and several books in the 24 Hours series, including Sams Teach Yourself PCs in 24 Hours, Sams Teach Yourself Office in 24 Hours, and Sams Teach Yourself Windows Millennium in 24 Hours. He has also written articles for several magazines, including PC World and Data Training. He is fluent in several computer languages and speaks a little Italian as well.
Table of Contents
(NOTE: Each chapter concludes with a Summary.)
Who Should Read This Book? Conventions Used in This Book.
I. PRELUDE TO PROGRAMMING.
1. Computers Are Tools.
Computers and Programming. What a Computer Does. Common Misconceptions. Ease-of-Use Matters to Programmers. People and Computers. It Takes More than a Computer. A Quick Overview. Networking It All. Todays Computers. Types of Computers.
2. Anatomy of a Program.
The Programmers Life. The Need for Programs. Programs, Programs, Everywhere. Programs As Directions. The Language Translator. Accuracy Is Everything. The Need for Design. The Program Language.
II. FUNDAMENTALS OF PROGRAMMING.
3. Programming Languages: The Early Years.
Storage of Programs and Data. Binary Arithmetic. The First Programs. Enter the Keyboard. Getting Closer to English. Other Languages Through the Years.
4. Programming Languages: Modern Day.
Pascals Importance and Demise. The C Programming Language. C++s Impact on Modern Languages. Hypertext and Scripting Languages. The BASICs. Which Language Is Best?
III. HANDS-ON PROGRAMMING.
5. Your First
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