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Digital Painting Techniques #03: Digital Painting Techniques, Volume 3


Digital Painting Techniques #03: Digital Painting Techniques, Volume 3 Cover


Synopses & Reviews

Publisher Comments:

Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top professionals share the benefits of their experience in the digital art industry and offer tips, tricks, and advice intended to help the next generation of artists reach new heights.

The chapters contained within this book are wide-ranging and comprehensive. Robh Ruppel and Ignacio Bazan Lazcano tackle the subject of futuristic cities, Thomas Pringle and Craig Sellars look at creating concept art for games, and Peter Swigut rounds things off by covering matte painting. Their in-depth tutorials are rich in advice about how to improve workflows and produce portfolio-worthy artwork, making Digital Painting Techniques: Volume 3 an essential resource for any digital artist.

Chee Ming Wong is the director of Opus Artz Ltd, and has over ten years of creative visualization and industrial design experience.

Robh Ruppel designs for video games, feature films, and publishing, and has worked on titles including the critically acclaimed Uncharted 2.

Ignacio Bazan Lazcano is an illustrator and concept artist at TimeGate Studios, Argentina, and has been working in the games industry for four years.


Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.

About the Author

Chee Ming Wong

Dr. Chee Ming Wong is both a visual imaginer and director of Opus Artz Ltd, and has over ten years of creative visualization and industrial design experience, working with a diverse range of game and animation developers worldwide. His projects have included The Edge of Twilight, External Environmental Art Consultant on Bioshock 2 and Senior Concept Artist and Visual Lead for the MMO Infinity: The Quest For Earth.

Robh Ruppel

Robh Ruppel has designed for video games, feature films and animation, publishing, and theme parks. Most recently Uncharted 2 took almost every GOTY award and several for best Art Direction. He has taught at the Art Center College of Design, Gnomon and Concept Design Academy. He has received Gold and Silver awards from the Spectrum Fantasy Art Annual and has been published in several other annuals and collections. When not painting he paints.

Ignacio Bazan Lazcano

Ignacio Bazan Lazcano lives in the beautiful city of Buenos Aires, where he has been working for four years in the games industry as an illustrator and concept artist. He currently works for TimeGate Studios where his tasks include developing the aesthetics of the game right from the very beginning and#150; what heand#8217;d call, and#147;pre-productionand#8221;. In the future heand#8217;d like for Argentina to become well-known for its artistic talent, where he can learn and#150; and teach and#150; amongst the best.

Richard Tilbury

Richard Tilbury has had a passion for drawing since being a couple of feet tall. After studying Fine Art, he was eventually led into the realm of computers several years ago. Rich's brushes have slowly been dissolving in white spirit since the late nineties and now his graphics tablet has become their successor. He still sketches regularly and now balances his time between 2D and 3D, although drawing will always be closest to his heart.

3DTotal Publishing

3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects.

In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensible resources for any digital artist.

After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: The Art of Atomhawk Design: Volume 1, Photoshop for 3D Artists: Volume 1 and Beginnerand#8217;s Guide to Digital Painting in Photoshop.

Table of Contents


Chapter 1: Painting Creatures from Folklore

Chapter 2: Concept Art for Games

Chapter 3: Painting Monsters

Chapter 4: Futuristic Cities

Chapter 5: Marines

Chapter 6: Steampunk

Chapter 7: Portraiture

Chapter 8: Matte Painting

Chapter 9: Complete Projects

Chapter 10: Gallery

Free downloadable content

Product Details

3dtotal Publishing
3dtotal Team
Ming Wong, Chee
Team, 3DTotal
Tilbury, Richard
Chee Ming Wong
Ruppel, Robh
Lazcano, Ignacio Bazan
Edition Description:
Trade Paper
Digital Painting Techniques
Series Volume:
Publication Date:
Color illustrations throughout
11 x 8.5 in

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Related Subjects

Arts and Entertainment » Art » Computers In Art
Arts and Entertainment » Art » General
Computers and Internet » Graphics » General
Health and Self-Help » Health and Medicine » Professional Medical Reference

Digital Painting Techniques #03: Digital Painting Techniques, Volume 3 New Trade Paper
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Product details 288 pages 3dtotal Team - English 9780955153068 Reviews:
"Synopsis" by ,
Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.
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