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Emily St. John Mandel: IMG Powell’s Q&A: Emily St. John Mandel



Describe your latest book. My new novel is called Station Eleven. It's about a traveling Shakespearean theatre company in a post-apocalyptic North... Continue »
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    Station Eleven

    Emily St. John Mandel 9780385353304

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Autodesk Maya Digital Classroom (Wiley Desktop Editions)

Autodesk Maya Digital Classroom (Wiley Desktop Editions) Cover

 

Synopses & Reviews

Publisher Comments:

Get started with Maya with this book-and-website package!

Written by an Autodesk Certified Instructor in Maya, this complete training package introduces you to the increasingly popular software that makes visual effects for animation, visualization, and games. Step-by-step instructions make it seem as though you have your own personal instructor guiding you through each lesson and helps make learning even more complicated tasks less intimidating. The book includes 20 self-paced lessons that let you discover essential skills and explore new features and capabilities of Autodesk Maya. Each lesson includes step-by-step instructions, lesson files, along with online video tutorials for download that complement the topics covered in each lesson.

  • Includes exercise files and video lessons to enhance your learning experience
  • Provides a project-based workflow for both animation and game development
  • Shows you how to optimize workflow for speed in a mixed package environment, for animation, visualization, and games

Autodesk Maya 2014 Digital Classroom combines an instructional book with online video training so that you can maximize your learning experience.

Synopsis:

Autodesk Maya Digital Classroom is like having your own personal instructor guiding you through each lesson, while you work at your own pace. This book includes 20 self-paced lessons that let you discover essential skills and explore new features and capabilities of Autodesk Maya. Each lesson includes step-by-step instructions, lesson files, along with video tutorials that complement the topics covered in each lesson. This training package provides a project-based workflow for both animation and game development, and includes both starting and complete exercise files. Additionally, recognizing that content creation takes place using multiple applications, this training package shows how to get the best out of each. In both the animation and game pipeline, this package features integration and workflow with Autodesk Mudbox, 3ds Max, and Composite, as well as Adobe Photoshop, After Effects, The Foundry Nuke, and the Unity3D Game Engine.

Product Details

ISBN:
9781118608951
Publisher:
John Wiley & Sons
Subject:
Graphics & Design software (Non-Microsoft)
Author:
Crespi, Adam
Subject:
Graphics-Image Processing
Subject:
books on maya; autodesk maya 2014 essentials; maya essentials 2014; Autodesk maya guides; maya 2014; autodesk official press; autodesk official press guides; autodesk 2014; maya 2014 books; how to use maya; 3D software guides; books on animation software;
Subject:
ial effects; computer graphics books; how to do computer graphics; Maya; what is maya; maya fundamentals; fundamentals of maya; book on maya; maya book; books on maya; maya books; maya; how to master maya; using maya; how to use maya; guide to using maya;
Copyright:
Series:
Wiley Desktop Editions
Publication Date:
20130930
Binding:
OTHER
Language:
English
Pages:
608

Related Subjects

Computers and Internet » Graphics » Image Processing

Autodesk Maya Digital Classroom (Wiley Desktop Editions)
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$ In Stock
Product details 608 pages John Wiley & Sons - English 9781118608951 Reviews:
"Synopsis" by , Autodesk Maya Digital Classroom is like having your own personal instructor guiding you through each lesson, while you work at your own pace. This book includes 20 self-paced lessons that let you discover essential skills and explore new features and capabilities of Autodesk Maya. Each lesson includes step-by-step instructions, lesson files, along with video tutorials that complement the topics covered in each lesson. This training package provides a project-based workflow for both animation and game development, and includes both starting and complete exercise files. Additionally, recognizing that content creation takes place using multiple applications, this training package shows how to get the best out of each. In both the animation and game pipeline, this package features integration and workflow with Autodesk Mudbox, 3ds Max, and Composite, as well as Adobe Photoshop, After Effects, The Foundry Nuke, and the Unity3D Game Engine.
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