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New Directions in Aesthetics #10: The Art of Videogames

by

New Directions in Aesthetics #10: The Art of Videogames Cover

 

Synopses & Reviews

Publisher Comments:

Videogames aren’t just for children anymore. In fact, their fictional worlds now inspire us to make judgments about perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the medium, The Art of Videogames presents a unique philosophical approach to the art of videogaming. The author, a philosopher as well as an avid gamer, explores how philosophical theories developed to address traditional art works – such as novels and film – can also be applied to videogames. Chapters delve into relationships between games and earlier artistic and entertainment media, employ the theory of fiction to explore how videogames allow for interactive fiction, look at the role of game narrative, and address the debate about the moral status of violent events depicted in videogame worlds. The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art.

By situating videogames in the framework of analytic philosophy of the arts, The Art of Videogames offers unique philosophical insights while finally bridging the worlds of fantasy and philosophy.

Synopsis:

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and exciting form of representational art

About the Author

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

Table of Contents

Acknowledgments.

1 The New Art of Videogames.

2 What Are Videogames Anyway?

3 Videogames and Fiction.

4 Stepping into Fictional Worlds.

5 Games through Fiction.

6 Videogames and Narrative.

7 Emotion in Videogaming.

8 The Morality of Videogames.

9 Videogames as Art.

Glossary.

References.

Index.

Product Details

ISBN:
9781405187886
Author:
Tavinor, Grant
Publisher:
Wiley-Blackwell
Subject:
Video games -- Social aspects.
Subject:
Video games - Philosophy
Subject:
Video & Electronic - General
Subject:
Programming - Games
Subject:
Computer Graphics - Game Programming
Subject:
Videogames, philosophy of art, aesthetics, art and ethics,
Subject:
#160; gamers, gaming, narrative, interactive fiction
Subject:
Games-Video Games
Subject:
Aesthetics
Subject:
Videogames, philosophy of art, aesthetics, art and ethics,  gamers, gaming, narrative, interactive fiction
Subject:
Aestheti
Subject:
CS
Copyright:
Series:
New Directions in Aesthetics
Series Volume:
10
Publication Date:
20091006
Binding:
TRADE PAPER
Language:
English
Pages:
240
Dimensions:
8.90x5.90x.60 in. .75 lbs.

Related Subjects

Computers and Internet » Software Engineering » Game Design
Health and Self-Help » Health and Medicine » Medical Specialties
Health and Self-Help » Health and Medicine » Nursing
Hobbies, Crafts, and Leisure » Games » Video Games
Reference » Science Reference » Technology
Science and Mathematics » Biology » General

New Directions in Aesthetics #10: The Art of Videogames New Trade Paper
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$40.25 In Stock
Product details 240 pages Wiley-Blackwell - English 9781405187886 Reviews:
"Synopsis" by , The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and exciting form of representational art
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