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Other titles in the Human Factors and Ergonomics series:
Human Factors and Ergonomics #30: Smart Clothing: Technology and Applicationsby Gilsoo Cho
Synopses & Reviews
Book News Annotation:
Twenty-five university-based researchers from the US, Korea, and Japan contribute ten chapters discussing the state of the art in smart clothing technology--GPS-embedded clothing for finding lost children or skiers, bio-monitoring smart shirts, and the like--its applications for the general public, and key human factors relating to its usability and marketability. Coverage includes the challenges and potential benefits of smart clothing; designing and standardizing the technology; textile-based sensors and actuators; integrating plastic optical fiber into textile structures; hardware and software architectures for electronic textiles; human needs and human diversity considerations in the development of smart clothing; shape memory material; evaluation methods for wearable computing; and solar cells and photovoltaic textiles. For students, academics, and researchers working in the areas of ergonomics and human factors. Distributed in North America by The David Brown Book Co. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)
With contributed chapters from various authors, this book covers the state of the art in smart clothing technology and applications, which includes textile-based keypads, transmission lines, sensors, and actuators. The authors address usability and human aspects relevant to the manufacture and sale of such products, and they detail the evolving and increasingly wide-ranging applications related to fields such as information, healthcare, and entertainment. Smart clothing technology topics addressed in the book include interface, communication, energy supply, data management, processors, and actuators. It also discusses packaging and interconnection, shape memory alloy, and design and modeling of electronic textile applications.
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Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction