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Original Essays | September 15, 2014

Lois Leveen: IMG Forsooth Me Not: Shakespeare, Juliet, Her Nurse, and a Novel



There's this writer, William Shakespeare. Perhaps you've heard of him. He wrote this play, Romeo and Juliet. Maybe you've heard of it as well. It's... Continue »
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    Juliet's Nurse

    Lois Leveen 9781476757445

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This title in other editions

Other titles in the Human Factors and Ergonomics series:

Human-Computer Interaction: Designing for Diverse Users and Domains

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Human-Computer Interaction: Designing for Diverse Users and Domains Cover

 

Synopses & Reviews

Publisher Comments:

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Designing for Diverse Users and Domains emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.

Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments.

Book News Annotation:

This is the third volume of a four-volume handbook dealing with the field of human-computer interactions, edited by Sears (information systems, U. of Maryland Baltimore County) and Jacko (director, Institute for Health Informatics, U. of Minnesota). It addresses design issues related to user and domain diversity. It includes 13 chapters on gender issues, design for older users and children, physical and mental/perceptual disabilities and design, design for functionally illiterate populations, and computing technologies for deaf and hard of hearing users. It also discusses design issues for healthcare, games/entertainment, motor vehicle, and aerospace domains. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry. Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games.

Product Details

ISBN:
9781420088878
Author:
Sears, Andrew
Publisher:
CRC Press
Editor:
Jacko, Julie A.
Subject:
Industrial Health & Safety
Subject:
Human-computer interaction
Subject:
Interactive multimedia
Subject:
Social Aspects - Human-Computer Interaction
Subject:
Computers Reference-Social Aspects-Human and Computer Interaction
Series:
Human Factors and Ergonomics
Publication Date:
20081031
Binding:
Hardcover
Language:
English
Illustrations:
Y
Pages:
265
Dimensions:
11.00x8.50x.70 in. 2.00 lbs.

Related Subjects

Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction

Human-Computer Interaction: Designing for Diverse Users and Domains New Hardcover
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Product details 265 pages CRC Press - English 9781420088878 Reviews:
"Synopsis" by , While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry. Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games.
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