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Building Xna 2.0 Games: A Practical Guide for Independent Game Development

by

Building Xna 2.0 Games: A Practical Guide for Independent Game Development Cover

 

Synopses & Reviews

Publisher Comments:

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva , who recently won the prestigious Microsoft Dream Build Play game competition with his award?winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in?depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award?winning title, from concept to reality. He reveals tips and techniques for creating a polished, high?quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next?gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye?catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development. What you?ll learn If you are brand new to XNA, you?ll see basic concepts of game development through simple exercises. You?ll be able to follow along and see the steps taken to re?create the game that won the Microsoft Dream Build Play competition. You?ll learn and enhance artistic skills and artistic design capabilities. You?ll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games. You?ll become more exposed to the exciting world of software games. Who this book is for

For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an award-winning game.

Synopsis:

Offering an exclusive look into the entire XNA game development process, Silva guides readers through the process he took to build his award-winning title "The Dishwasher: Dead Samurai" from concept to reality.

Synopsis:

XNA is a Microsoft software framework that game developers use to create commercial games for the Xbox hardware, and other hardware that supports XNA. XNA 2.0 is an exploding technology, and on the verge of a large consumer breakout.

Microsoft has devoted an increasing amount of resources to expand the XNA Community. Not only does XNA appeal to game developers, but many a oerank and filea developers are showing more interest in XNA as well.

The author, James Silva, won a prestigious Microsoft XNA gaming competition (the Microsoft Dream Build Play competition): the book walks the reader through the process he took in creating the award-winning XNA game.

Product Details

ISBN:
9781430209799
Author:
Silva, James
Publisher:
Apress
Author:
Sedlak, John
Subject:
Programming - Software Development
Subject:
Computer Graphics - Game Programming
Subject:
Programming - Games
Subject:
Video games
Subject:
Computer games -- Programming.
Subject:
Software Engineering-Game Design
Copyright:
Edition Description:
New
Series:
Books for Professionals by Professionals
Publication Date:
20080931
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
442
Dimensions:
9.22x7.10x.91 in. 1.63 lbs.

Related Subjects

Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » General
Hobbies, Crafts, and Leisure » Games » Video Games

Building Xna 2.0 Games: A Practical Guide for Independent Game Development Used Trade Paper
0 stars - 0 reviews
$9.95 In Stock
Product details 442 pages Apress - English 9781430209799 Reviews:
"Synopsis" by , Offering an exclusive look into the entire XNA game development process, Silva guides readers through the process he took to build his award-winning title "The Dishwasher: Dead Samurai" from concept to reality.
"Synopsis" by , XNA is a Microsoft software framework that game developers use to create commercial games for the Xbox hardware, and other hardware that supports XNA. XNA 2.0 is an exploding technology, and on the verge of a large consumer breakout.

Microsoft has devoted an increasing amount of resources to expand the XNA Community. Not only does XNA appeal to game developers, but many a oerank and filea developers are showing more interest in XNA as well.

The author, James Silva, won a prestigious Microsoft XNA gaming competition (the Microsoft Dream Build Play competition): the book walks the reader through the process he took in creating the award-winning XNA game.

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