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Torque for Teens, Second Editionby Michael Duggan
Synopses & Reviews
Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you need to design your very own video games using the powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help you conquer each new skill presented, and ending with a summary to reinforce what you've learned. Throughout the course of the book you will put your new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Before you begin creating the game, you'll get a quick technical introduction to the Torque Game Engine, followed by a lesson on how to create a basic game outline. You'll then get started with your game, creating the terrain and buildings, and modeling and animating your player. From there you"ll learn how to add an interface and menu screen and sounds and effects, and program the mission of your game. Each chapter builds upon the previous until your very own video game is complete! You'll also explore the other cool functions of Torque such as setting up a multiplayer game, how to test and fix your game, and even how to advertise and get the word out about your game online. With "Torque for Teens" you'll conquer all the tools and techniques you need to create and modify your video game creations!
TORQUE FOR TEENS, SECOND EDITION teaches teens and other beginners the techniques they need to design their very own video games using Garage Games' powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help readers conquer each new skill presented, and ending with a summary to reinforce what they've learned. Throughout the course of the book readers will put their new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Each chapter builds upon the previous until their very own video game is complete. This second edition covers the latest-and-greatest version of the software, including updates and new interfaces.
About the Author
Mike Duggan is an instructor at North Arkansas College, where he teaches computer art and game design. He designed the core curriculum for the gaming and robotics program at Bryan College, based in Kansas City, Missouri, and has been a guest speaker on the topic of game engine technology at several conferences. He is the author of "The Official Guide to 3D GameStudio," "Torque for Teens," "2D Game Building for Teens," and "Web Comics for Teens," also from Cengage Learning. Mike spends most of his free time drawing cartoons and making animations for games.
Table of Contents
Introduction. 1. So You Want to Be a Game Designer? 2. The Torque Game Engine. 3. Creating a Basic Game Outline. 4. All the Players in All the Right Places. 5. This Isn't the Runway: Modeling 101. 6. Getting Gooey (GUI). 7. Texture Doesn't Mean What It Feels Like. 8. Wide Open Spaces. 9. The Sound and the Fury. 10. Me Game, You Mission. 11. Multi-Player Set-Up. 12. Put Your Game Through the Test. 13. Designing Other Games. 14. Get the Word Out: Play This Game! Appendix A: Web Resources. Appendix B: Tool Kits Reference.
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