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Other titles in the Springer Briefs in Computer Science series:

Evolutionary Game Design (Springerbriefs in Computer Science)

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Evolutionary Game Design (Springerbriefs in Computer Science) Cover

 

Synopses & Reviews

Publisher Comments:

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Synopsis:

This book describes the first successful automated board game design. New rule sets were derived via evolutionary methods, and self-play trials estimated interest to players. The result is a number of new games, one of which has been commercially published.

Synopsis:

None for briefs

Table of Contents

Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.

Product Details

ISBN:
9781447121787
Author:
Browne, Cameron
Publisher:
Springer
Subject:
Artificial Intelligence
Subject:
Aesthetics
Subject:
Artifical intelligence
Subject:
Combinatorial games
Subject:
Evolutionary Approaches
Subject:
game design
Subject:
Artificial Intelligence (incl. Robotics)
Subject:
Computer Appl. in Arts and Humanities
Subject:
Simulation and Modeling
Subject:
Computers-Reference - General
Copyright:
Edition Description:
2011
Series:
SpringerBriefs in Computer Science
Publication Date:
20111028
Binding:
TRADE PAPER
Language:
English
Pages:
133
Dimensions:
235 x 155 mm

Related Subjects

Computers and Internet » Artificial Intelligence » General
Computers and Internet » Computers Reference » Computer Simulation
Computers and Internet » Computers Reference » General
Science and Mathematics » Mathematics » Set Theory

Evolutionary Game Design (Springerbriefs in Computer Science) New Trade Paper
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$40.95 In Stock
Product details 133 pages Springer - English 9781447121787 Reviews:
"Synopsis" by , This book describes the first successful automated board game design. New rule sets were derived via evolutionary methods, and self-play trials estimated interest to players. The result is a number of new games, one of which has been commercially published.
"Synopsis" by , None for briefs
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