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Other titles in the Springer Briefs in Computer Science series:
Evolutionary Game Design (Springerbriefs in Computer Science)by Cameron Browne
Synopses & Reviews
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
This book describes the first successful automated board game design. New rule sets were derived via evolutionary methods, and self-play trials estimated interest to players. The result is a number of new games, one of which has been commercially published.
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Table of Contents
Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.
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Computers and Internet » Artificial Intelligence » General