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Original Essays | September 17, 2014

Merritt Tierce: IMG Has My Husband Read It?



My first novel, Love Me Back, was published on September 16. Writing the book took seven years, and along the way three chapters were published in... Continue »

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Making a Game Demo: From Concept to Demo Gold

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Making a Game Demo: From Concept to Demo Gold Cover

 

Synopses & Reviews

Publisher Comments:

Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more

Synopsis:

Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo.

Synopsis:

Introduces a revolutionary approach to creating 3D game demos. This book encompasses all portions of game development from game design, conceptual design, computer graphics, animation, and motion capture to facial morphing, level design in 3ds max, scripting in LUA, and C++ programming.

Product Details

ISBN:
9781556220487
Author:
Walker, Chad Gregory
Publisher:
Jones & Bartlett Publishers
Author:
Kajala, Jani
Author:
Walker, Eric
Subject:
General
Subject:
Computer graphics
Subject:
Design
Subject:
Video & Electronic - General
Subject:
Computer games -- Programming.
Subject:
Computer Science
Subject:
Web - General
Subject:
Games-Video Games
Series:
Wordware Game Developer's Library
Publication Date:
20050731
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
406
Dimensions:
9.12x6.10x.94 in. 1.53 lbs.

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Internet » Web Publishing
Computers and Internet » Personal Computers » General
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games

Making a Game Demo: From Concept to Demo Gold New Trade Paper
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$56.95 In Stock
Product details 406 pages Wordware Publishing - English 9781556220487 Reviews:
"Synopsis" by , Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo.
"Synopsis" by , Introduces a revolutionary approach to creating 3D game demos. This book encompasses all portions of game development from game design, conceptual design, computer graphics, animation, and motion capture to facial morphing, level design in 3ds max, scripting in LUA, and C++ programming.
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