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Other titles in the Wordware Game and Graphics Library series:
Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)by Frank D Luna
Synopses & Reviews
Introduction To 3D Game Programming With Directx 9.0 Provides An Introduction To Programming Interactive 3D Computer Graphics Using Directx 9.0, With An Emphasis On Game Development. The Book Begins With An Explanation Of Mathematical Tools And Moves On To General 3D Concepts. Other Topics Include Performing Basic Operations In Direct3d Such As Primitive Drawing, Lighting, Texturing, Alpha Blending, And Stenciling, And Using Direct3d To Implement Techniques That Could Be Required In A Game. Chapters On Vertex And Pixel Shaders, Including The Effects Framework And The New High-Level Shading Language, Wrap Up The Discussion.Understand Basic Mathematical And 3D Concepts; Learn How To Describe And Draw Interactive 3D Scenes Using The Direct3d 9.0 API; Use Direct3d And The D3DX Utility Library To Implement A Variety Of Techniques And Applications, Such As Transparency, Shadows, Reflections, Fonts, Meshes, Using Xfiles, Progressive Meshes, Terrain Rendering, Particle Systems, Picking, Cartoon Rendering, And Multitexturing; Find Out How To Write Vertex And Pixel Shader Programs With The High-Level Shading Language; Discover How To Write And Use Effect Files With The Direct3d Effects Framework.
This thorough tutorial of the DirectX 2002 API is also a solid introduction to 3D programming concepts, special effects, and useful algorithms.
This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.
DirectX is the most widely used multimedia API for game development. Unfortunately, there are few books that cover the API well, and the SDK documentation can be very difficult to decipher for someone just starting out in game development. Introduction to 3D Game Programming with DirectX 2002 instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 2002 API. Practical applications related to game development are given throughout the book, such as terrain rendering, particle systems, and shader effects.
This book targets three audiences, from absolute beginners in graphics programming, to experienced programmers who perhaps come from a platform other than Windows, to experienced DirectX developers who seek a thorough reference book of the latest DirectX 2002 iteration.
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