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Other titles in the Wordware Game Developer's Library series:
Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library)by Ralph Barbagallo
Synopses & Reviews
Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME and MIDP, as well as discussions of the Game API and support for tiles, sprites, animation, and MIDI music, are presented, along with a complete example of a working game. Explore the features of the MIDP Game API that ease the game development process. Discover how to display bitmap graphics, draw text, and create geometric primitives. Uncover the basics of wireless networking with both HTTP and TCP/IP. Learn about various tools to help you optimize your code. Find out what channels are available for distributing your game.
Book News Annotation:
Intended for experienced game programmers, this guide introduces Java 2 micro edition (J2ME) and Sun's mobile information device profile (MIDP) 2.0 standard for creating games that will run on mobile phones and PalmOS PDAs. It describes MIDP's virtual machine functionality, the major handset-specific SDKs and third-party packages useful to game developers, different ways to display bitmap graphics, functions for drawing text and geometric graphics, the MIDP GUI, and the features new to the Game API.
Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
This book features step-by-step examples in major game programming areas such as graphics, GUI, networking, tiles, animation, and sound. Additionally, the book goes into some detail about the business model of wireless game distribution.
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