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Other titles in the Morgan Kaufmann Series in Software Engineering and Programmi series:
Understanding UML: The Developer's Guide
Synopses & Reviews
The Unified Modeling Language (UML) is a third generation method for specifying, visualizing, and documenting an object-oriented system under development. It unifies the three leading object-oriented methods and others to serve as the basis for a common, stable, and expressive object-oriented development notation. As the complexity of software applications increases, so does the developer's need to design and analyze applications before developing them. This practical introduction to UML provides software developers with an overview of this powerful new design notation, and teaches Java programmers to analyse and design object-oriented applications using the UML notation.
+ Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation
+ Use the simple Internet example as a prototype for developing object-oriented applications of your own
+ Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book
+ Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.
Book News Annotation:
An introduction to Unified Modeling Language (UML) for software developers and Java programmers, showing how to use this object oriented notation to analyze and design applications. Features extended examples of a Java application designed for the Internet, an intranet sales reporting system written in Java, and an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect OO visual modeling tool. Coverage includes the vocabulary of object technology, UML symbols and diagrams, coding applications in Java, business process reengineering, and choosing an object-oriented architecture.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
of Popkin Software's SA/Object Architect O-O visual modeling tool.
is used to drive explanations throughout the book
About the Author
<>Mark Watson is an independent software developer with extensive software engineering experience. He has worked at Angel Studios as a game programmer for Nintendo and Windows 95 games, with SAIC on the development of tools for expert systems, and on natural language processing and neural network systems. He is the developer of a real-time distributed expert system used by regional telephone systems to detect fraud, and is the author of eight books.
Table of Contents
2 The Vocabulary of Object Technology
3 A Simple Object-Oriented Methodology
4 The Unified Modeling Language
5 Coding Applications in Java
6 Java Development with an Object-Oriented Modeling Tool
7 Business Process Reengineering
8 Use Case Diagrams and Ideal Object Models
9 CRC Cards
10 UML Class and Object Diagrams
11 UML Sequence and Collaboration Diagrams
12 UML State and Activity Diagrams
13 Designing an Object-Oriented System
14 Choosing an Object-Oriented Architecture
15 Expanding Your Design
Appendix A Code for the SalesWeb Example
Appendix B A Comparison of UML, Booch, and MOT Notations
Appendix C Products Mentioned in the Book
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