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Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation

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Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Cover

 

Synopses & Reviews

Publisher Comments:

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.

Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.

Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.

*Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.

*Traces NPR principles and techniques back to their origins in human vision and perception.

*Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.

*Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.

*Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.

*Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.

*Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

Synopsis:

This book on non-photorealistic computer graphics involves an area of computer graphics that aims at simulating the effect of natural media, using computer graphics as art as well as science. It covers a range of two-dimensional, three-dimensional and image-distortion algorithms and techniques.

Synopsis:

he standard reference for researchers and practitioners alike.

Features

Traces NPR principles and techniques back to their origins in human vision and perception.

Emphasizes areas that stand to benefit most from advances in NPR, including medical and architectural illustration.

Presents algorithms for both 2D and 3D effects, using pseudo-code where needed.

Examines the techniques behind distinct styles, including pen-and-ink, pencil sketch, and painterly effects.

Explores specific challenges for NPR-including simulation of natural media, artistic techniques, deformations, illustrations, and lighting.

Concludes each chapter with a set of hands-on exercises.

Via a companion Web site, provides additional information on NPR, including a forum in which to interact with other NPR professionals.

Synopsis:

ores specific challenges for NPR-including simulation of natural media, artistic techniques, deformations, illustrations, and lighting.

Concludes each chapter with a set of hands-on exercises.

Via a companion Web site, provides additional information on NPR, including a forum in which to interact with other NPR professionals.

About the Author

Thomas Strothotte is professor of computer science at the University of Magdeburg (Germany), where he founded undergraduate and graduate degree programs in computational visualistics. He studied at Simon Fraser University, the University of Waterloo, and McGill University. He has held teaching and research appointments at INRIA Rocquencourt, the University of Stuttgart, Free University of Berlin, and the former IBM Scientific Center in Heidelberg.

Stefan Schlechtweg is assistant professor at the University of Magdeburg (Germany), where his teaching and research areas are computer graphics and interactive systems. He received his Ph.D. from the University of Magdeburg in 1999.

Otto-von-Guericke University of Magdeburg, Germany

Table of Contents

Chapter 1 - Introduction

Chapter 2 - Pixel Manipulation of Images

Chapter 3 - Lines, Curves, and Strokes

Chapter 4 - Simulating Natural Media and Artistic Techniques

Chapter 5 - Stroke-Based Illustrations

Chapter 6 - Working with 2.5D Data Structures

Chapter 7 - Geometric Models and Their Exploitation in NPR

Chapter 8 - Lighting Models for NPR

Chapter 9 - Distorting Non-Realistic Renditions

Chapter 10 - Applications for NPR

Chapter 11 - A Conceptual Framework for NPR

Product Details

ISBN:
9781558607873
Author:
Strothotte, Thomas
Author:
Schlechtweg, Stefan
Author:
Schlechtweg, Strothotte, Thomas, Stefan
Publisher:
Morgan Kaufmann Publishers
Location:
San Francisco, CA
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Computer animation
Subject:
Computer graphics -- Design.
Subject:
Digital Media - Video & Animation
Subject:
Graphics-Computer Animation
Edition Number:
1
Series:
The Morgan Kaufmann Series in Computer Graphics
Series Volume:
9456
Publication Date:
20020431
Binding:
HARDCOVER
Language:
English
Illustrations:
Yes
Pages:
496
Dimensions:
9.25 x 7.375 in

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Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Internet » General
Travel » General

Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation New Hardcover
0 stars - 0 reviews
$103.50 Backorder
Product details 496 pages Morgan Kaufmann Publishers - English 9781558607873 Reviews:
"Synopsis" by , This book on non-photorealistic computer graphics involves an area of computer graphics that aims at simulating the effect of natural media, using computer graphics as art as well as science. It covers a range of two-dimensional, three-dimensional and image-distortion algorithms and techniques.
"Synopsis" by , he standard reference for researchers and practitioners alike.

Features

Traces NPR principles and techniques back to their origins in human vision and perception.

Emphasizes areas that stand to benefit most from advances in NPR, including medical and architectural illustration.

Presents algorithms for both 2D and 3D effects, using pseudo-code where needed.

Examines the techniques behind distinct styles, including pen-and-ink, pencil sketch, and painterly effects.

Explores specific challenges for NPR-including simulation of natural media, artistic techniques, deformations, illustrations, and lighting.

Concludes each chapter with a set of hands-on exercises.

Via a companion Web site, provides additional information on NPR, including a forum in which to interact with other NPR professionals.

"Synopsis" by , ores specific challenges for NPR-including simulation of natural media, artistic techniques, deformations, illustrations, and lighting.

Concludes each chapter with a set of hands-on exercises.

Via a companion Web site, provides additional information on NPR, including a forum in which to interact with other NPR professionals.

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