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Other titles in the BK Currents series:
Reset: Changing the Way We Look at Video Games (Bk Currents)by Rusel Demaria
Synopses & Reviews
Video games can actually be good for you?and Rusel DeMaria (whose books on video games have sold 2 million copies) proves it. In this insider's analysis of the increasingly violent and uncreative video gaming industry, he offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of games to promote positive personal and social change.
Book News Annotation:
Having been involved in video game design and writing about video games since at least 1994, it is no surprise that DeMaria doesn't share the negative perceptions about the dangers of video games to childhood development mouthed by Hillary Clinton and other politicians, but rather than spend the bulk of his time seeking to debunk negative stereotypes about video games, he prefers to reflect on the positive social and educational aspects of many current games and the potential of video games to be developed further in these directions. In the midst of presenting his argument he also offers a primer on the world of video games to the neophyte and a guide to some of the popular games on the market. Annotation ©2007 Book News, Inc., Portland, OR (booknews.com)
Do video games promote violent behavior and slothful addiction... are they a complete waste of time? Or are video games among the most powerful learning tools known to man, with the potential to teach and inspire millions of game players? In ""Reset: Changing the Way We Look at Video Games,"" gaming journalist, bestselling author, and concerned parent Rusel DeMaria examines the pervasive myths and stereotypes about video games, turns them around and reveals another face: their potential to promote positive personal and social change. DeMaria delves deeply into the realities of the gaming world, analyzing both the business forces driving game development and the unique qualities that distinguish video games from any other form of popular media. Drawing on the latest learning research on play and learning, he explains that it is precisely these qualities — a combination DeMaria calls video games' ""magic edge"" — that make them such potentially powerful tools. Video games can teach and engage at the same time — while not seeming to teach at all. He even offers a primer to help curious non-gamers begin to explore the gaming world and discover the hidden positive potential of video games for themselves.
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