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Other titles in the Charles River Media Graphics series:
3ds Max 6 Essentials: A Real-World Approach with CDROM (Graphics Series)
Synopses & Reviews
3ds max 6 Essentials: A Real-World Approach is written to take 3ds max beginners from an introductory knowledge base to a level of real proficiency. Using a complete 3D project as your guide, you?ll learn the essential tools and features of 3ds max. Beginning with a detailed overview of the interface, you?ll get an insider?s look into the ins-and-outs of this powerful program. From there you?ll begin working through the practical tutorials that take you through the entire process of creating our real-world project. Starting with the fundamentals of modeling an environment, you?ll learn the critical tools and insightful tips on efficient modeling techniques. Next you?ll learn how to light, render, and output the final project. Throughout the book, you?ll also learn various methods for manipulating the interface controls and how to customize the tools for your own projects. By using this real-world project, you?ll master the techniques and tools needed to create commercial-quality projects. And you?ll have a portfolio piece to help you get started in the 3D field.
Book News Annotation:
The tutorials in this guide show how to work with the tools in 3ds max to solve modeling and animation problems that occur in the professional world of 3D graphics. After describing the procedures for creating simple shapes and manipulating objects, tutorials walk through the process of building a water tower and a character, rigging a body, lighting a scene, and rendering an animation sequence. The sample illustrations and screen shots are black and white. The CD-ROM contains color files for the tutorials.
Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
This title teaches the tools and techniques needed to create professional-quality projects. It is intended to bring 3ds max beginners from an introductory knowledge base to a level of real proficiency with the most commonly used tools in 3ds max 5.
Table of Contents
Preface Acknowledgments About The Author Chapter 1 Introduction Chapter 2 The 3Ds Max Production Pipeline Chapter 3 Starting Simple:Creating Shapes And Primitives Chapter 4 Managing And Manipulating 3d Space Chapter 5 Building With Sub-Objects Chapter 6 Building The Water Tower Chapter 7 Building The Elastic-Powered Atmospheric Transporter Chapter 8 Complex Modeling: Creating A Skull Chapter 9 Building A Character Chapter 10 Basic Hierarchies And Parametric Animation Chapter 11 Rigging And Animating Chapter 12 Material Basics Chapter 13 Materials Unwrapped Chapter 14 Lighting And Atmospherics Chapter 15 Rendering?Getting To Pixels Chapter 16 Particle Flow For Modeling And Effects Appendix A 3Ds Max File Formats Appendix B About The CD-Rom Index
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