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Building a Digital Human with CDROM (Graphics Series)

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Building a Digital Human with CDROM (Graphics Series) Cover

 

Synopses & Reviews

Publisher Comments:

In the universe of 3D animation and graphics, the final frontier isn't the vast unknown depths of outer space but rather the intimately familiar human form. Replicating this body is by far the most challenging journey to undertake as a digital artist. Why? Because everyone knows what a human looks like. Digital humans are in our midst. They are stuntmen and background extras in movies such as Titanic. They are your favorite hero or heroine in video games like Tomb Raider. They are the main characters in Saturday morning children's shows such as Max Steel. And now, they have even taken center stage as full fledged, photorealistic actors in such feature films as Final Fantasy. It is clear that digital humans are here to stay; and that artists need to know how to create them. To help artists learn how to master today's powerful 3D tools and improve their skills, Building a Digital Human explores the entire modeling process from head to toe. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin and hair, a complete human model is built. Once the model is complete, a female and fantasy troll are created to illustrate how easy it is to transform the basic model. Building A Digital Human teaches modelers and artists the texturing and modeling skills needed to create 3D digital humans. It also provides fundamental skills that can be used for a variety of other 3D projects. The models in the book were built using NewTek's LightWave 3D, however, the techniques can be applied to just about any 3D package on the market. The ideas covered utilize a relatively small toolset, so transferring the steps to your program of choice isn't difficult. To make the transition between programs as easy as possible, a quick list of corresponding tool names from Maya, 3ds max, and LightWave 3D is included.

Synopsis:

Replicating the human body is by far the most challenging journey to undertake as a digital artist, because everyone knows what the form is supposed to look like. Building a Digital Human explores the entire modeling process from a non-software specific approach. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin, hair, and teeth, a complete human model is built. Once the model is complete, a female and fantasy troll are created to illustrate how easy it is to transform the basic model into a variety of other creatures. This is a practical guide for all types of human modeling projects.

Synopsis:

Building a Digital Human explores the entire human modeling process from a non software-specific approach. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) and working through the details of texturing and refining the skin, hair, and teeth, a complete human model is built.

About the Author

Ken Brilliant (Newbury Park, CA) is an award-winning artist, sculptor, 3D character modeler, animator, and instructor. He works in Hollywood in the film and television industry, and his work can be seen in a variety of movies and television series, including Jurassic Park 2: The Lost World, X-Files: The Movie, Interview with a Vampire, Roughnecks: The Starship Troopers Chronicles, and a variety of other films. He is also the author of Modeling Digital Dinosaurs.

Table of Contents

Chapter 1 Assembling Reference Material Chapter 2 Polygonal Modeling Terms And Techniques Chapter 3 Building A Digital Human Chapter 4 Modeling The Head Chapter 5 Modeling The Arms, Hands, And Fingers Chapter 6 Modeling The Legs, Feet, And Toes Chapter 7 Modeling The Torso Chapter 8 Texturing The Head Chapter 9 Hair Chapter 10 Signs Of Life Chapter 11 Creating New Characters Chapter 12 The Female Chapter 13 Clothing Appendix About The CD-Rom Index

Product Details

ISBN:
9781584502852
Author:
Brilliant, Ken
Publisher:
Charles River Media
Author:
Brilliant, Ken (Ken Brilliant)
Author:
Brilliant
Location:
Hingham, Mass.
Subject:
Robotics
Subject:
Computer Graphics - General
Subject:
Artificial Intelligence
Subject:
Androids
Subject:
Careers - General
Subject:
Graphic Arts - General
Subject:
Careers
Subject:
Graphic Arts
Subject:
Computer graphics
Subject:
Computer Graphics - Game Programming
Subject:
Graphics-General
Subject:
General Computers
Copyright:
Edition Description:
Paperback
Series:
Charles River Media Graphics
Series Volume:
No. 14722
Publication Date:
April 2003
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Yes
Pages:
380
Dimensions:
9.33x7.33x1.05 in. 2.17 lbs.

Related Subjects

Computers and Internet » Desktop Publishing » General
Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design

Building a Digital Human with CDROM (Graphics Series) New Trade Paper
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Product details 380 pages Charles River Media - English 9781584502852 Reviews:
"Synopsis" by , Replicating the human body is by far the most challenging journey to undertake as a digital artist, because everyone knows what the form is supposed to look like. Building a Digital Human explores the entire modeling process from a non-software specific approach. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin, hair, and teeth, a complete human model is built. Once the model is complete, a female and fantasy troll are created to illustrate how easy it is to transform the basic model into a variety of other creatures. This is a practical guide for all types of human modeling projects.
"Synopsis" by , Building a Digital Human explores the entire human modeling process from a non software-specific approach. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) and working through the details of texturing and refining the skin, hair, and teeth, a complete human model is built.
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