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Texturing : Concepts and Techniques - With CD (04 Edition)by Dennis Summers
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya , and LightWave 3D programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!
Book News Annotation:
Written for serious digital animators and for use in an art college course, this book explains the theory and techniques behind the texturing, lighting, and general aesthetic quality of computer-generated models and images. Tutorials in the second half of the book walk through the procedures for creating scenes in three different applications: 3ds max, Lightwave, and Maya. Color illustrations are provided. The CD-ROM contains tutorial files.
Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
About the Author
Dennis Summers (Royal Oak, MI) holds a BFA in Painting and a BA in Chemistry from Michigan State University, and an MFA in Non-Traditional Media from Ohio State University. He currently teaches in the Animation and Digital Media Department at Schoolcraft College, and is a freelance animator, producing television commercials, technical animations, and photo-realistic images for the auto industry and more.
Table of Contents
Introduction Chapter 1: Aesthetics, Good Design, and Visual Communication Chapter 2: Realism, Photo-Realism, and When Bring Convincing is Best Chapter 3: Limitations of Technology Chapter 4: Materials - Technology and Use Chapter 5: Shaders Chapter 6: Bitmaps Chapter 7: Procedural Maps Chapter 8: Material Components Chapter 9: Raytracing - Why and Why Not Chapter 10: Complex Materials Chapter 12: !Maybe! Compositing
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