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Programming a Multiplayer First Person Shooter in DirectX

Programming a Multiplayer First Person Shooter in DirectX Cover

ISBN13: 9781584503637
ISBN10: 1584503637
All Product Details

 

Synopses & Reviews

Publisher Comments:

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!

Book News Annotation:

Intended for beginning programmers familiar with C++ and DirectX, this guide walks through the design and development of a 3D game engine for the first person shooter (FPS) genre, then builds sample game play on top of it. It covers engine control, scripting, Direct3D rendering, sound, networking, meshes, objects, scene management, players, and weapons. The CD-ROM contains source code and the DirectX SDK 9.
Annotation 2004 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

This book teaches beginning C++ programmers how to develop their own first person shooter game from scratch. The book uses DirectX and helps prepare users for future game development. Using a tutorial approach, each chapter builds upon the next as the game evolves from the basic design to a fully functioning game.J

Synopsis:

Teaches aspiring game programmers and students how to program a complete FPS game using DirectX and C++.

About the Author

Vaughan Young (Queensland, Australia) is an experienced C++ and DirectX programmer. His degree in IT is complemented by further studies in software developm

Table of Contents

Part I The Engine 1 1 Engine Design 2 Framework 3 Engine Control 4 Scripting 5 Rendering 6 Sound 7 Networking 8 Materials and Meshes 9 Objects 10 Scene Management Part II The Game 389 11 Foundations 12 Players 13 Weapons Appendix A: About the CD-ROM Appendix B: Competition

What Our Readers Are Saying

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Average customer rating based on 1 comment:

braceboy911, November 15, 2009 (view all comments by braceboy911)
great book!
very in-depth and informative
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Product Details

ISBN:
9781584503637
Publisher:
Charles River Media
Subject:
Programming Languages - C
Author:
Young, Vaughan (Vaughan Young)
Author:
Young, Vaughan
Author:
Young
Author:
Young, Darrell
Subject:
Entertainment & Games - First-Person Combat Games
Subject:
Computer Graphics - Game Programming
Subject:
Video & Electronic - First-Person Combat Games
Subject:
Careers
Subject:
Graphic Arts
Subject:
Programming - Games
Subject:
Video & Electronic - General
Subject:
Software Engineering-Game Design
Copyright:
Edition Description:
Paperback
Series:
Charles River Media Game Development
Publication Date:
October 2004
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
520
Dimensions:
9.15x7.46x1.03 in. 2.01 lbs.

Related Subjects

Computers and Internet » Computer Languages » C++
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games

Programming a Multiplayer First Person Shooter in DirectX
0 stars - 0 reviews
$ In Stock
Product details 520 pages Charles River Media - English 9781584503637 Reviews:
"Synopsis" by , This book teaches beginning C++ programmers how to develop their own first person shooter game from scratch. The book uses DirectX and helps prepare users for future game development. Using a tutorial approach, each chapter builds upon the next as the game evolves from the basic design to a fully functioning game.J
"Synopsis" by , Teaches aspiring game programmers and students how to program a complete FPS game using DirectX and C++.
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