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Other titles in the Charles River Media Game Development series:
Programming a Multiplayer First Person Shooter in DirectX
Synopses & Reviews
If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!
Book News Annotation:
Intended for beginning programmers familiar with C++ and DirectX, this guide walks through the design and development of a 3D game engine for the first person shooter (FPS) genre, then builds sample game play on top of it. It covers engine control, scripting, Direct3D rendering, sound, networking, meshes, objects, scene management, players, and weapons. The CD-ROM contains source code and the DirectX SDK 9.
Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
This book teaches beginning C++ programmers how to develop their own first person shooter game from scratch. The book uses DirectX and helps prepare users for future game development. Using a tutorial approach, each chapter builds upon the next as the game evolves from the basic design to a fully functioning game.J
Teaches aspiring game programmers and students how to program a complete FPS game using DirectX and C++.
About the Author
Vaughan Young (Queensland, Australia) is an experienced C++ and DirectX programmer. His degree in IT is complemented by further studies in software developm
Table of Contents
Part I The Engine 1 1 Engine Design 2 Framework 3 Engine Control 4 Scripting 5 Rendering 6 Sound 7 Networking 8 Materials and Meshes 9 Objects 10 Scene Management Part II The Game 389 11 Foundations 12 Players 13 Weapons Appendix A: About the CD-ROM Appendix B: Competition
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