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Animating Facial Features & Expressions

by

Animating Facial Features & Expressions Cover

 

Synopses & Reviews

Publisher Comments:

This completely updated edition is written to teach 3D artists, designers, and animators how to add realism to their character's expressions. It begins by covering the anatomy of the human head, facial features, and facial muscles and progresses to cover recreating the human face and muscle structure in 3D and making it move in a realistic, believable fashion. It is filled with detailed instruction for lip synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. This edition includes two new chapters covering 3ds Max and Maya. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you'll learn everything you need to know in this indispensable resource.

Book News Annotation:

This guide teaches beginning to intermediate 3D artists, designers, and animators how to create realistic facial expressions. It opens with an overview of the anatomy of the human head and facial muscles. Other topics include (for example) the lip-synch process and weighted morphing. The second edition features two new chapters on using 3ds Max and Maya for animating facial expressions. Contained on the CD-ROM are color versions of all of the figures from the book, as well as sample animations, and expression and phoneme templates in JPEG format.
Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

This guide teaches beginning to intermediate 3D artists, designers, and animators how to create realistic facial expressions. It opens with an overview of the anatomy of the human head and facial muscles. Other topics include (for example) the lip-synch process and weighted morphing. The second edition features two new chapters on using 3ds Max and Maya for animating facial expressions. Contained on the CD-ROM are color versions of all of the figures from the book, as well as sample animations, and expression and phoneme templates in JPEG format. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

About the Author

David Kalwick (Encinitas, CA) is a Discreet Certified Instructor. He has written several books on 3ds max, and has taug

Table of Contents

PART 1 THE HUMAN HEAD CHAPTER 1 ANATOMY OF THE HEAD CHAPTER 2 PROPORTIONS OF THE HEAD CHAPTER 3 FACIAL MUSCLES PART 2 EXPRESSIONS CHAPTER 4 FACIAL FEATURES AND EXPRESSIONS PART 3 ANIMATION CHAPTER 5 SPEECH/LIP SYNCH CHAPTER 6 WEIGHTED MORPHING ANIMATION CHAPTER 7 ANIMATING FACIAL EXPRESSIONS USING 3DS MAX CHAPTER 8 FACIAL ANIMATION WITH MAYA APPENDIX A TYPICAL HUMAN EXPRESSION WEIGHTED MORPH TARGETS APPENDIX B TYPICAL VISUAL PHONEMES APPENDIX C TYPICAL CARTOON EXPRESSION WEIGHTED MORPH TARGETS APPENDIX D TYPICAL CARTOON VISUAL PHONEMES APPENDIX E FACIAL EXPRESSION EXAMPLES APPENDIX F JUST FOR FUN--CARTOON EXPRESSIONS APPENDIX G ABOUT THE CD-ROM INDEX

Product Details

ISBN:
9781584504740
Author:
Kalwick, David
Publisher:
Charles River Media
Author:
Kalwick, David (David Kalwick)
Subject:
Computer Graphics - General
Subject:
Computer animation
Subject:
Facial expression in art.
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes;
Subject:
visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Computer graphics
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
Facial Expressions; lyp sync; Graphics; Modeling; Animation; 3D World; Polygons; NURBS; Subdivisions; Perspective; Kinematics; Rigging; Surface; texturing; lighting; ; realism; Rendering; phonemes; visual expressions; bones; spline IK; xforms; keyframing
Subject:
facial expressions
Subject:
lyp sync
Subject:
Graphics
Subject:
Modeling
Subject:
Animation
Subject:
3D World
Subject:
Polygons
Subject:
NURBS
Subject:
subdivisions
Subject:
Perspective
Subject:
Kinematics
Subject:
rigging
Subject:
Surface
Subject:
texturing
Subject:
Lighting
Subject:
Realism
Subject:
Rendering
Subject:
phonemes
Subject:
visual expressions
Subject:
Bones
Subject:
spline IK
Subject:
xforms
Subject:
keyframing
Subject:
3ds Max
Subject:
Maya.
Subject:
Graphics-General
Copyright:
Edition Number:
2
Edition Description:
Paperback
Series:
Charles River Media Graphics
Publication Date:
May 2006
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
384
Dimensions:
9.22x7.40x.99 in. 2.15 lbs.

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Multimedia » Animation

Animating Facial Features & Expressions Used Trade Paper
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