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Introduction to 3D Graphics & Animation Using Maya with CDROM (Charles River Media Graphics)

Introduction to 3D Graphics & Animation Using Maya with CDROM (Charles River Media Graphics) Cover

 

Synopses & Reviews

Publisher Comments:

Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you?ll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you?ll learn how to use Maya to put your new 3D knowledge into practice. To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the ?why? behind what you have just done. These ?whys? include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you?ll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further. If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!

Book News Annotation:

Watkins (computer arts, U. of the Incarnate Word) explains the fundamentals of 3D using Maya, for students, designers, modelers, animators, texture artists, and those new to 3D graphics. He discusses modeling, UV mapping, texturing, rendering, and animation. Each chapter explains the theory behind the concept and walks through step-by-step tutorials and demonstrations. The CD-ROM contains full-color images of those in the book in addition to project files.
Annotation 2007 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

Watkins (computer arts, U. of the Incarnate Word) explains the fundamentals of 3D using Maya, for students, designers, modelers, animators, texture artists, and those new to 3D graphics. He discusses modeling, UV mapping, texturing, rendering, and animation. Each chapter explains the theory behind the concept and walks through step-by-step tutorials and demonstrations. The CD-ROM contains full-color images of those in the book in addition to project files. Annotation ©2007 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of today’s most powerful & popular tools, they’ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.

About the Author

Adam Watkins (San Antonio, TX) is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theater set and lighting design, and an MFA in graphic design. His previous books include The Maya 4.5 Handbook, Final Cut Pro 3 and DVD Studio Pro Handbook, and 3D Animation: From Models to Movies.

Table of Contents

Chapter 1: The 3D Workflow, Chapter 2: Understanding the Digital 3D World, Chapter 3: Carving out Modeling Basics, Chapter 4: Polygonal Modeling and Component Editing, Chapter 5: Beginning NURBS Modeling, Chapter 6: Advanced Polygonal Modeling, Chapter 7: UVs and Texture Layouts, Chapter 8: Texture Creation, Chapter 9: Shedding Light on 3D Illumination Systems, Chapter 10: Seeing the Power of Rendering, Chapter 11: Moving on to Animation, Chapter 12: Boning up on Kinematics, Chapter 13: Concepts of Believable Motion, Chapter 14: Advanced Animation Ideas

Product Details

ISBN:
9781584504856
Publisher:
Charles River Media
Subject:
Computer Graphics - General
Author:
Watkins, Adam
Author:
Watkins, Adam (Adam Watkins)
Subject:
Computer graphics
Subject:
Computer animation
Subject:
Graphics; animation; maya; scripting; 3d graphics; 3d workflow; digital 3d; modeling; polygonal modeling; component editing; nurbs; uvs; texture layouts; texture creation; 3d illumination; rendering; kinematics; boning; bone; believable motion;
Subject:
Graphics; animation; maya; scripting; 3d graphics; 3d workflow; digital 3d; modeling; polygonal modeling; component editing; nurbs; uvs; texture layouts; texture creation; 3d illumination;
Subject:
rendering; kinematics; boning; bone; believable motion;
Subject:
Graphics
Subject:
Animation
Subject:
Maya.
Subject:
scripting
Subject:
3D graphics
Subject:
3d workflow
Subject:
digital 3d
Subject:
Modeling
Subject:
polygonal modeling
Subject:
component editing
Subject:
NURBS
Subject:
uvs
Subject:
texture layouts
Subject:
texture creation
Subject:
3d illumination
Subject:
Rendering
Subject:
Kinematics
Subject:
boning
Subject:
Bone
Subject:
believable motion
Copyright:
Edition Description:
Paperback
Series:
Charles River Media Graphics
Publication Date:
April 2006
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
440
Dimensions:
9.26x7.36x.80 in. 2.04 lbs.

Related Subjects

Computers and Internet » Networking » General

Introduction to 3D Graphics & Animation Using Maya with CDROM (Charles River Media Graphics)
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$ In Stock
Product details 440 pages Charles River Media - English 9781584504856 Reviews:
"Synopsis" by , Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of today’s most powerful & popular tools, they’ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.
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