Master your Minecraft
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Tour our stores


    Recently Viewed clear list


    Interviews | October 28, 2014

    Jill Owens: IMG Miriam Toews: The Powells.com Interview



    Some people are compelled by a restlessness from within; others are shaped by the unwieldy forces around them. In Miriam Toews's poignant new novel... Continue »

    spacer

Macromedia Flash Professional 8 Game Development with CDROM (Charles River Media Game Development)

Macromedia Flash Professional 8 Game Development with CDROM (Charles River Media Game Development) Cover

ISBN13: 9781584504870
ISBN10: 1584504870
All Product Details

 

Synopses & Reviews

Publisher Comments:

If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.

Book News Annotation:

Intended for intermediate developers, this guide walks through the creation of five games in Flash Professional 8, and offers tips on optimization, physics, and 3D effects. Originally published as Macromedia Flash MX 2004 professional game development, the Flash 8 edition adds two chapters on bitmaps and a bitmap-based jungle adventure game. The CD-ROM contains image files and trial versions of Northcode SWF Studio and Macromedia Flash 8 Professional.
Annotation 2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

Intended for intermediate developers, this guide walks through the creation of five games in Flash Professional 8, and offers tips on optimization, physics, and 3D effects. Originally published as Macromedia Flash MX 2004 professional game development, the Flash 8 edition adds two chapters on bitmaps and a bitmap-based jungle adventure game. The CD-ROM contains image files and trial versions of Northcode SWF Studio and Macromedia Flash 8 Professional. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Written by a professional game developer, this book details the actual science of game development, including design, story character development, the physics and motion of a game, and audio issues. In this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book also focuses on the incredible power of the new BitmapData class, and how it can be used to take the performance of Flash games to a whole new level. Through the book a variety of games are created using the power of Flash and the most recent advancements in ActionScript. Beginning with the basics of design, the book progresses through the entire process to teach programmers and Web developers how to create professional quality games quickly. With a basic knowledge of Flash and the techniques provided here, developers will be able to enhance their productivity and produce high quality games that make a real impact.

About the Author

Glen Rhodes (Toronto, Ontario) has been developing games professionally for 12 years. He has created Flash games for clients like Disney, MTV, and Nickelodeon. He has also written and co-authored a number of successful titles on Flash MX. Glen is the CTO of Toronto-based company, CRASH!MEDIA.

Table of Contents

Ch. 1 Introduction to Games: Motivation for Making Games: Enjoyment, Client Projects, Learning, Expression, A Brief History of Computer Games; Ch. 2 Elements of Game Design: The "Rules" of Game Design: "Fun" Factor, Challenge, Feedback, Reward, Plot and Story, Character Creation; Ch. 3 Sample Game: Whack-a-Capsule: Sample Game: Block Breaker, Sample Game: Moon Fighter; Ch. 4 Sound for Games: Creating Sound Effects, Settings, Flash 8 Sound Channels, Creating Music, Mood, Loops; Ch. 5 Sample Game: Sound Hunter; Ch. 6 Saving Data to Disk, The Shared Object, Formatting Data for Storage, Uploading Files; Ch. 7 Optimization for Games: Vector Optimization, Bitmap Optimization, Causes of Performance Loss, Effective and Simple Graphics, Flash 8 Bitmap Caching; Ch. 8 Sample Game: Optimized Game; Ch. 9 Flash 8 Bitmaps and Bitmap Theory: Texture Pages, Pixel Copying and Manipulation, Buffer Pages, Scrolling; Ch. 10 Bitmap Based Tile Side-Scroller Game: The Map Grid, The Game Graphics, Rendering the Screen; Ch. 11 Physics in Games: Gravity, Circular Motion, Vehicles; Ch. 12 Sample Game: Mars Racer: Improvements to Mars Racer Using Bitmaps Instead of Vectors; Ch. 13 Flash 8 Effects in Games, Motion Blur and Depth Blur, Glow Effects, Drop Shadow, Bevel with Highlights, Video with Alpha; Ch. 14 Game to Encompass These Changes; Ch. 15 Developing Standalone Games for Macromedia Flash Professional 8: Integration with Northcode's SWF Studio v3.0; Ch. 16 Developing Games for Devices, Building for the Pocket PC; Ch. 17 3D Perspective Tricks, Parallax Scrolling and Layering, Projection, Translation, Rotation; Ch. 18 Sample Game: Asteroid 3D: Includes Video with Alpha; Ch. 19 The Future of Games; Ch. 20 ActionScript for Games Primer; Appendix A: About the CD-ROM; Index

What Our Readers Are Saying

Add a comment for a chance to win!
Average customer rating based on 1 comment:

abitsicamica, May 14, 2009 (view all comments by abitsicamica)
Just from the picture on the cover of the book, you can automatically assume that this book is the book for you if you like working with flash pro 8 as well as game programming. Glen Rhodes is obviously the right man for this job with great programming and 3D tips. I have made a great platform game based on the hit series, Super Mario Bros. and I will continue to make games in flash thanks to the help of Glen Rhodes and his 5-star book!
Was this comment helpful? | Yes | No

Product Details

ISBN:
9781584504870
Publisher:
Charles River Media
Subject:
Computer games
Author:
Rhodes, Glen
Author:
Rhodes, Glen (Glen Rhodes)
Subject:
Computer animation
Subject:
Video & Electronic - General
Subject:
Video & Electronic
Subject:
Entertainment & General
Subject:
Computer Graphics - General
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Firewo
Subject:
rks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Computer games -- Programming.
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia; XML; Flash; Fireworks; Dreamweaver; XSLT; XSL-fo; DTD; Schemathetics; design; computer graphics; computer books; realism; shaders; bitmaps; animation; vector illustration; drawing tools; cartoon shadows; glow; textures; animation; background g
Subject:
Macromedia
Subject:
XML
Subject:
Flash
Subject:
Fireworks
Subject:
Dreamweaver
Subject:
XSLT
Subject:
XSL-fo
Subject:
DTD
Subject:
Schemathetics
Subject:
Design
Subject:
Computer graphics
Subject:
computer books
Subject:
Realism
Subject:
shaders
Subject:
bitmaps
Subject:
Animation
Subject:
vector illustration
Subject:
drawing tools
Subject:
cartoon shadows
Subject:
glow
Subject:
Textures
Subject:
background g
Subject:
background graphics
Subject:
web graphics
Subject:
World Wide Web
Subject:
Anime
Copyright:
Edition Number:
2
Edition Description:
Paperback
Series:
Charles River Media Game Development
Publication Date:
June 2006
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
528
Dimensions:
9.18x7.36x1.06 in. 2.02 lbs.

Related Subjects

Macromedia Flash Professional 8 Game Development with CDROM (Charles River Media Game Development)
0 stars - 0 reviews
$ In Stock
Product details 528 pages Charles River Media - English 9781584504870 Reviews:
"Synopsis" by , Written by a professional game developer, this book details the actual science of game development, including design, story character development, the physics and motion of a game, and audio issues. In this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book also focuses on the incredible power of the new BitmapData class, and how it can be used to take the performance of Flash games to a whole new level. Through the book a variety of games are created using the power of Flash and the most recent advancements in ActionScript. Beginning with the basics of design, the book progresses through the entire process to teach programmers and Web developers how to create professional quality games quickly. With a basic knowledge of Flash and the techniques provided here, developers will be able to enhance their productivity and produce high quality games that make a real impact.
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.