We Need Diverse Ya Sale
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    The Powell's Playlist | June 15, 2015

    Matthew Quick: IMG Portia Kane's '80s Metal Mix



    Two of Love May Fail's main characters, Portia Kane and Chuck Bass — now in their early 40s — still love the metal music that was... Continue »
    1. $18.19 Sale Hardcover add to wish list

      Love May Fail

      Matthew Quick 9780062285560

    spacer

Game Writing: Narrative Skills for Videogames

by

Game Writing: Narrative Skills for Videogames Cover

 

Synopses & Reviews

Publisher Comments:

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

Book News Annotation:

Written by members of the International Game Developer's Association, these articles detail all aspects of writing video games, from the basics of linear and non-linear narratives to creating engaging characters. The articles build in sequence to an advanced set of skills, including dialog engine design and stitching techniques. The text offers advice for both beginners and experienced writers.
Annotation 2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

Written by members of the International Game Developer's Association, these articles detail all aspects of writing video games, from the basics of linear and non-linear narratives to creating engaging characters. The articles build in sequence to an advanced set of skills, including dialog engine design and stitching techniques. The text offers advice for both beginners and experienced writers. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

About the Author

Editor Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angels. He sits on the executive panel of the IGDA Game Writers¿ special interest group, and is also co-author of 21st Century Game Design.

Table of Contents

Chapter 1: Introduction to Game Narrative (Richard Dansky); Chapter 2: The Basics of Narrative (Stephen Jacobs); Chapter 3: Game Writing (Richard Boon); Chapter 4: Non-Linear Game Narrative (Mary DeMarle); Chapter 5: Follow the Golden Path-Keeping the Player on Track (Chris Bateman); Chapter 6: Creating Compelling Characters (Andrew S. Walsh); Chapter 7: Shadow Boxes and Pretty Pictures (Richard Dansky); Chapter 8: Writing Comedy for Games (Ed Kuehnel and Matt Entin); Chapter 9: Writing for Licenses (James Swallow); Chapter 10: The Needs of the Audience (Rhianna Pratchett); Chapter 11: Beware of the Localization (Tim Langdell); Chapter 12: Adding Magic: The Voice Actors (Coray Seifert); Chapter 13: Interchangeable Dialogue Audio (Ernest Adams); Chapter 14: Dialogue Engines (Chris Bateman); Index

Product Details

ISBN:
9781584504900
Subtitle:
Narrative Skills for Videogames
Publisher:
Cengage Learning
Editor:
Bateman, Chris
Author:
Editor, Chris Bateman
Author:
Bateman, Editor, Chris
Author:
Bateman, Chris
Author:
Editor, Chris (Chris Bateman, Editor) Bateman
Author:
Bateman, Editor, Chris (Chris Bateman, Editor)
Subject:
Authorship
Subject:
Video games
Subject:
Video & Electronic - General
Subject:
Computer Graphics - Game Programming
Subject:
Entertainment & General
Subject:
Video & Electronic
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narra
Subject:
tive; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Programming - Games
Subject:
Video games - Authorship
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative; Game Writing; Scripting; script writing; film writing; T.V. writing Non-Linear Game Narrative; game characters; writing comedy; comedy; Writing for Licenses; The Needs of the Audience; Localization; Voice Actors; Interchangeable Dialogue A
Subject:
Game Narrative
Subject:
Game Writing
Subject:
scripting
Subject:
scriptwriting
Subject:
Film/Writing
Subject:
T.V. writing Non-Linear Game Narrative
Subject:
game characters
Subject:
writing comedy
Subject:
Comedy
Subject:
Writing for Licenses
Subject:
The Needs of the Audience
Subject:
Localization
Subject:
Voice Actors
Subject:
Interchangeable Dialogue A
Subject:
Interchangeable Dialogue Audio
Subject:
Dialogue Engines
Subject:
Games-Video Games
Copyright:
Edition Description:
Paperback
Series:
Charles River Media Game Development
Publication Date:
July 2006
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
336
Dimensions:
9.31x7.41x.88 in. 1.81 lbs.

Related Subjects

Arts and Entertainment » Art » General
Computers and Internet » Software Engineering » Game Design
Health and Self-Help » Health and Medicine » General
Health and Self-Help » Health and Medicine » General Medicine
Health and Self-Help » Health and Medicine » Nursing
Hobbies, Crafts, and Leisure » Games » Video Games
Reference » Writing » General

Game Writing: Narrative Skills for Videogames
0 stars - 0 reviews
$ In Stock
Product details 336 pages Charles River Media - English 9781584504900 Reviews:
"Synopsis" by , As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.