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Game Writing Handbook

by

Game Writing Handbook Cover

 

Synopses & Reviews

Publisher Comments:

This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of screenplays. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.

Book News Annotation:

Chandler draws from seven years of game writing experience, as well as interviews with others in the industry, to create this guide on creating, developing, and organizing video game storylines. Fourteen chapters discuss the differences between game and screen writing and teach readers to develop concept, context, and characters; structure the narrative, understand the technical parameters and technical writing demands, work with cinematics; integrate dialogue; direct voice actors; and get a job in the field. Sample spreadsheets, screenplays, and fictional projects support the text.
Annotation 2007 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

Chandler draws from seven years of game writing experience, as well as interviews with others in the industry, to create this guide on creating, developing, and organizing video game storylines. Fourteen chapters discuss the differences between game and screen writing and teach readers to develop concept, context, and characters; structure the narrative, understand the technical parameters and technical writing demands, work with cinematics; integrate dialogue; direct voice actors; and get a job in the field. Sample spreadsheets, screenplays, and fictional projects support the text. Annotation ©2007 Book News, Inc., Portland, OR (booknews.com)

About the Author

Rafael Chandler is a multimedia writer with over seven years of game industry experience. He has written story lines, dialogue, design documents, and/or marketing materials for Electronic Arts, SouthPeak Games, 1C, Ubisoft, and NHN. He has contributed to over 35 games, including Monster Madness: Battle For Suburbia, Ghost Recon: Advanced Warfi ghter, Rainbow Six: Lockdown, Air Warrior III: Millennium Version, and various unannounced next-generation projects. Chandler is the author of Screen/Play, a regular feature at Gamasutra.com, and he has lectured on game narrative and design at the Russian Game Developers Conference and the Game Writers Conference. In addition to

Table of Contents

Chapter 1: Writing Games: An Overview Chapter 2: Creating the Game Concept Chapter 3: Evolving the Concept Chapter 4: Designing the Story Chapter 5: Developing the Narrative Structure Chapter 6: Creating Story Assets Chapter 7: Documenting Story Elements Chapter 8: Writing Game Dialogue Chapter 9: Understanding Technical Parameters Chapter 10: Understanding Conceptual Parameters Chapter 11: Implementing Story Design Chapter 12: Testing Story Elements Chapter 13: Understanding Post-Production Chapter 14: Creating Additional Documentation

Product Details

ISBN:
9781584505037
Author:
Chandler, Rafael
Publisher:
Charles River Media
Author:
Chandler, Rafael (Rafael Chandler)
Subject:
Design
Subject:
Computer games
Subject:
Video & Electronic - General
Subject:
Video & Electronic
Subject:
Entertainment & General
Subject:
Computer games -- Programming.
Subject:
Computer games - Design
Subject:
Computer Graphics - Game Programming
Subject:
Games-Video Games
Subject:
General Computers
Copyright:
Edition Description:
Paperback
Series:
Charles River Media Game Development
Publication Date:
February 2007
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
320
Dimensions:
9.24x7.38x.84 in. 1.67 lbs.

Related Subjects

Hobbies, Crafts, and Leisure » Games » Video Games

Game Writing Handbook New Trade Paper
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$39.99 In Stock
Product details 320 pages Charles River Media - English 9781584505037 Reviews:
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