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Gardner's Guide to Pitching and Selling Animation (Gardner's Guide Series)

Gardner's Guide to Pitching and Selling Animation (Gardner's Guide Series) Cover


Synopses & Reviews

Publisher Comments:

From brainstorming the first idea to making an actual sale, this resource covers the ins and outs of animation development. Whether deciding what format is best to present ideas, explaining how to get the chance to pitch a concept, or discussing how to deal with the outcome—positive or negative—this book serves as a toolkit for those trying to find a place in the animation industry. Expert interviews and case studies follow several ideas through the development process, and there is information on half-hour programs, webisodes, feature films, and short films. For students and professionals alike, this is a comprehensive guide to making a successful pitch and selling an animation concept.

About the Author

Garth Gardner, PhD, is a publisher, director, and consultant at GGC, Inc., a computer graphics, publishing, and consulting firm. He is a former professor at George Mason University and University of the District of Columbia as well as the publisher of more than 30 books on computer graphics and animation. He lives in Washington, DC.

Product Details

Garth Gardner Company
Muir, Shannon
Gardner, Garth
Computers-Reference - General
Edition Description:
Trade Paper
Gardner's Guide Series
Publication Date:
9 x 7.5 in 1 lb

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Gardner's Guide to Pitching and Selling Animation (Gardner's Guide Series)
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Product details 275 pages Garth Gardner Company - English 9781589650572 Reviews:
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