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Advanced Java Game Programming (Expert's Voice)

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Advanced Java Game Programming (Expert's Voice) Cover

 

Synopses & Reviews

Publisher Comments:

Advanced Java Game Programming teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas all 7 Java game programming books published previously focused on animation using the AWT, I believe my book will be the first to cover animation using Swing. Doing animation in Swing is tricky. I have spent months diving into the details, testing, and optimizing animation in the Swing environment. I clearly explain how my code works in great detail and why I did what I did. I provide an Open Source reusable game library, a Swing animation engine that allows the reader to use these techniques and put out new games very rapidly. The Open Source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is Open Source including the example games. The graphics and audio libraries may also be used royalty-free for creating new games. I also identify and discuss the modern advanced techniques within the field of Java game programming and how they differ from earlier prescriptions in the literature. As the Founder of the Game Developers Java Users Group (GameJUG), I have it made my passion over the last few years to collect and assemble everything published online or in print on the subject of Java game programming.

Synopsis:

Learn how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

Synopsis:

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

David Wallace Croft , founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library?a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.

The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents Development Setup Deployment Frameworks Swing Animation Animation Library Advanced Graphics Persistent Data Game Architecture A* Algorithm HTTP Tunneling HTTP Polling HTTP Pulling

Synopsis:

"Advanced Java Game Programming" teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniques.

Table of Contents

Preface; Acknowledgements.- Historyan Trends.- Development Setup.- Deployment Frameworks.- Swing Animation.- Using the Animation Library.- Advanced Graphics.-  Data.- Architecture.- Networking.- Java Media APIs Java2D.- Game Physics.- Artificial Intelligence.- Performance.- A. Resources First Section; B. Patterns; C. Animation Java doc; D. Do Book Test Java 1.4.- Bibliography; Index.

Product Details

ISBN:
9781590591239
Author:
Croft, David Wallace
Publisher:
Apress
Subject:
Programming Languages - Java
Subject:
Computer Languages-Java
Series:
Expert's Voice
Publication Date:
20040331
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
558
Dimensions:
9.22x7.12x1.22 in. 2.06 lbs.

Related Subjects

Computers and Internet » Computer Languages » Java
Computers and Internet » Software Engineering » Game Design

Advanced Java Game Programming (Expert's Voice) New Trade Paper
0 stars - 0 reviews
$49.99 In Stock
Product details 558 pages Apress - English 9781590591239 Reviews:
"Synopsis" by , Learn how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.
"Synopsis" by , Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

David Wallace Croft , founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library?a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.

The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents Development Setup Deployment Frameworks Swing Animation Animation Library Advanced Graphics Persistent Data Game Architecture A* Algorithm HTTP Tunneling HTTP Polling HTTP Pulling

"Synopsis" by , "Advanced Java Game Programming" teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniques.
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