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Other titles in the For the Absolute Beginner series:
Learn Programming with Flash MX (For the Absolute Beginner)by Kristian Besley
Synopses & Reviews
Learn Programming with Flash MX employs a truly unique class-based approach to learning with the goal of establishing core, generic-programming skills. Each chapter represents a discrete lesson covering a distinct topic of programming with ActionScript. In each 'class' we smoothly blend theory and practice with plentiful practical examples, and a class project that runs through the book to reinforce the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.
This book also addresses the shortfall in solid programming knowledge in significant segments of the web design community - specifically, traditional web designers and Flash users with no exposure to the programming world. It also assumes that the reader is a Flash novice, so if you're coming to Flash completely from scratch, this book will give you a broad and solid introduction enabling you to create aesthetically pleasing, well laid-out content glued together with robust coding techniques. Learn Programming with Flash MX covers the fundamental programming principles and skills that every programmer needs to master in order to create well-structured and efficient code to a professional standard. Readers will come away from this book with the following: - A rich, solid understanding of the concepts and basic processes of programming that will enable them to explore Flash and other technologies with a degree of confidence that they didn't have before.
- Insights into universally applicable programming processes and techniques.
- An understanding of how to implement these principles in Flash MX.
Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master in order to create well-structured and efficient code that lives up to professional standards.
This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering a distinct topic of programming with ActionScript. In each class, theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.
Table of Contents
Welcome to the class; Class 1 Meet the Students; Class 2 The Kiosk Project; Class 3 Programming Concepts; Class 4 Symbols and Objects; Class 5 Interaction; Class 6 Programming Structures; Class 7 Starting the Kiosk Project; Class 8 Arrays; Class 9 Functions; Class 10 The Statistics Report; Class 11 Finishing the Kiosk Project; Class 12 Modifying the Case Study.
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