Special Offers see all
More at Powell'sRecently Viewed clear list |
$5.95
Used Trade Paper
Usually ships in 5 to 7 business days
available for shipping or prepaid pickup only
More copies of this ISBNThis title in other editionsOther titles in the Books for Professionals by Professionals series:
Beginning .Net Game Programming in VB .Netby David Weller
Synopses & ReviewsPublisher Comments:The book's greatest strength: the fact that it is very much grounded in writing a game, — Craig Andera, .NET Practice Lead, Wangdera Corporation
This highly-anticipated title provides a clear introduction to game programming for you, VB.NET programmers Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. Synopsis:This highly-anticipated title provides a clear introduction to game programming for you, VB.NET programmers Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.
Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. Synopsis:Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.
Table of Contents.Nettrix: GDI+ and Collision Detection.- .Netterpillars: Artificial Intelligence and Sprites.- Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- Working with User Input: Twisty Cube.- River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio.- River Pla.Net II: DirectInput and Writing Text to Screen.- Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow.- Magic KindergarteN. II: Animation Techniques and Speech API.- .Netterpillars II: Multiplayer Games and DirectPlay.- Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX.- D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code.- Bonus Chapter: Porting .Nettrix to Pocket PC.- Appendices: The State of PC Gaming; Motivations in Games; How Do I Make Games? Guidelines for Developing Successful Games.
What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
Other books you might likeRelated Subjects
Computers and Internet » Computer Languages » Visual Basic
|
|||||||||
|
|
||||||||||
|
|
||||||||||