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25 Remote Warehouse Networking- Wireless

Foundation Flash Applications for Mobile Devices (Foundation)

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Foundation Flash Applications for Mobile Devices (Foundation) Cover

 

Synopses & Reviews

Publisher Comments:

With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users.

Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET.

Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out.

Synopsis:

PART ONE GETTING STARTED Chapter 1 Macromedia and Adobe Flash: An Overview Chapter 2 Mobile Devices Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application Chapter 4 Flash Lite 2.X PART TWO LET'S GET DEVELOPING! Chapter 5 Application Development Chapter 6 Mobile Gaming Chapter 7 Flash Lite Mobile Entertainment Basics Chapter 8 Flash Mobile Sound Chapter 9 Flash Mobile Video Chapter 10 Extending Flash Lite PART THREE THE POST-DEVELOPMENT STAGE Chapter 11 Distribution and Deployment Chapter 12 The Future of Flash in the Mobile World PART FOUR APPENDIXES Appendix A Error Codes Appendix B FSCommand2 Commands Appendix C Glossary of Terms

Synopsis:

Wireless developers seek an integrated platform that allows them to create commercial content for cell-phones, PDAs, and any other mobile device extant. Since the technology has evolved with Flash and its low-power-device-optimized cousin, FlashLite, you can create applications, games, and animation. Development times are slashed with Flash. The reward is a rapid and flexible workflow. Flash provides scalable vector graphics for any size screen size. Flash incorporates a variety of media formats, such as MP3, MIDI, JPG, and PNG. Flash is the perfect choice for wireless development given that device abilities can vary substantially. This book is for anyone wishing to learn how to implement Flash applications on mobile devices, including Flash and J2ME. It discusses the pluses and minuses of this platform. But its focus is to show how Flash surpasses J2ME for a superior rich user experience.

Table of Contents

From the contents

Welcome to the world of Flash and Mobile applications! What is Flash? Mobile Devices; Flash Lite.- Getting Started: Application Development; Mobile Gaming; Entertainment; Empowering Flash Lite.- Now What? Deployment and Distribution; The Future of Flash in the Mobile World.

Product Details

ISBN:
9781590595589
Author:
Leggett, Richard
Publisher:
Friends of ED
Author:
de Boer, Weyert
Author:
Janousek, Scott
Subject:
Computer Graphics - Flash
Subject:
Data Transmission Systems - Wireless
Subject:
Portable computerized instruments
Subject:
General-General
Subject:
Networking-Wireless
Series:
Foundation
Publication Date:
20070131
Binding:
Hardcover
Language:
English
Illustrations:
Y
Pages:
514
Dimensions:
9.02x7.78x1.31 in. 2.28 lbs.

Related Subjects

Computers and Internet » Graphics » Digital Media » Graphics Applications
Computers and Internet » Networking » Wireless

Foundation Flash Applications for Mobile Devices (Foundation) New Hardcover
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$67.25 In Stock
Product details 514 pages Friends of ED - English 9781590595589 Reviews:
"Synopsis" by , PART ONE GETTING STARTED Chapter 1 Macromedia and Adobe Flash: An Overview Chapter 2 Mobile Devices Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application Chapter 4 Flash Lite 2.X PART TWO LET'S GET DEVELOPING! Chapter 5 Application Development Chapter 6 Mobile Gaming Chapter 7 Flash Lite Mobile Entertainment Basics Chapter 8 Flash Mobile Sound Chapter 9 Flash Mobile Video Chapter 10 Extending Flash Lite PART THREE THE POST-DEVELOPMENT STAGE Chapter 11 Distribution and Deployment Chapter 12 The Future of Flash in the Mobile World PART FOUR APPENDIXES Appendix A Error Codes Appendix B FSCommand2 Commands Appendix C Glossary of Terms
"Synopsis" by , Wireless developers seek an integrated platform that allows them to create commercial content for cell-phones, PDAs, and any other mobile device extant. Since the technology has evolved with Flash and its low-power-device-optimized cousin, FlashLite, you can create applications, games, and animation. Development times are slashed with Flash. The reward is a rapid and flexible workflow. Flash provides scalable vector graphics for any size screen size. Flash incorporates a variety of media formats, such as MP3, MIDI, JPG, and PNG. Flash is the perfect choice for wireless development given that device abilities can vary substantially. This book is for anyone wishing to learn how to implement Flash applications on mobile devices, including Flash and J2ME. It discusses the pluses and minuses of this platform. But its focus is to show how Flash surpasses J2ME for a superior rich user experience.
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