Mega Dose
 
 

Recently Viewed clear list


Original Essays | September 30, 2014

Brian Doyle: IMG The Rude Burl of Our Masks



One day when I was 12 years old and setting off on my newspaper route after school my mom said will you stop at the doctor's and pick up something... Continue »
  1. $13.27 Sale Trade Paper add to wish list

    Children and Other Wild Animals

    Brian Doyle 9780870717543

spacer
Qualifying orders ship free.
$14.95
Used Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Qty Store Section
1 Beaverton Software Engineering- Game Design

Beginning DirectX 9 with CDROM (Beginning)

by

Beginning DirectX 9 with CDROM (Beginning) Cover

 

Synopses & Reviews

Publisher Comments:

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX« 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You'll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you'll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you've learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"

Book News Annotation:

After explaining the creation of DirectX programs in the Visual Studio .NET environment, this guide shows how to design 3D scenes for games using Direct3D, process sound using DirectSound, and capture user input using DirectInput. A familiarity with C++ is recommended. The CD-ROM contains code samples and the DirectX SDK. The CD-ROM contains code samples and the DirectX SDK.
Annotation 2004 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. "Beginning DirectX 9" does just that. Readers should have basic understanding of 3D math and C++. With this rudimentary experience, "Beginning DirextX 9" enables readers to create a playable game using easy-to-understand examples.

Synopsis:

Get ready to learn DirectX from the ground up. For programmers just getting into the gaming world, this is an place to start. You'll begin with the most basic program and will work your way toward creating a playable game using easy-to-understand examples. From the basics of installing the SDK and an introduction to the graphics component to the essentials of drawing to the screen and Direct3D, you'll cover every fundamental angle. Only the required math is presented and is explained in detail to avoid overwhelming you with unnecessary concepts. You'll learn how to draw and animate sprites for your games and will learn how to add sound and incorporate network play. If you have a basic knowledge of C++ and a basic ability to follow beginning 3D math concepts, then you're ready to begin.

About the Author

Wendy Jones has been involved in the computer industry for the past ten years. Holding positions such as Web developer, Windows programmer, UI Designer and Game programmer. She got her start in programming back at age 8 writing BASIC games on the Apple IIe. Through high school she taught herself C and moved onto C++ during college all the while using these languages as a means to create games that she wanted to play. Her love for games flurished over the years finally setting her as a game programmer at Atari allowing her to write games for others to enjoy. Shes currently in the process of starting her own game company focusing on handheld gaming titles.

Table of Contents

1. What is DirectX 2. First DirectX Project 3. Sprites and 2D Drawing 4. Fonts 5. 3D Primer 6. Direct3D Quickstart 7. Shaders 8. Advanced Direct3D 9. DirectInput 10. XInput 11. DirectSound 12. Final Project App A. Question/Answers App B. Using the CD-ROM

Product Details

ISBN:
9781592003495
Author:
Jones, Wendy
Publisher:
Cengage Learning PTR
Author:
Jones, Wendy (Wendy Jones)
Subject:
Interactive multimedia
Subject:
Entertainment & General
Subject:
Video & Electronic
Subject:
Computer Graphics - Game Programming
Subject:
Computers-Reference - General
Subject:
General Computers
Copyright:
Series:
Beginning
Publication Date:
April 2004
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
352
Dimensions:
9.63x6.65x.89 in. 1.62 lbs.

Other books you might like

  1. 3D Math Primer for Graphics and Game... Used Trade Paper $30.00

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Software Engineering » Game Design
History and Social Science » World History » General
Metaphysics » General
Religion » Comparative Religion » General

Beginning DirectX 9 with CDROM (Beginning) Used Trade Paper
0 stars - 0 reviews
$14.95 In Stock
Product details 352 pages Course Technology - English 9781592003495 Reviews:
"Synopsis" by , There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. "Beginning DirectX 9" does just that. Readers should have basic understanding of 3D math and C++. With this rudimentary experience, "Beginning DirextX 9" enables readers to create a playable game using easy-to-understand examples.
"Synopsis" by , Get ready to learn DirectX from the ground up. For programmers just getting into the gaming world, this is an place to start. You'll begin with the most basic program and will work your way toward creating a playable game using easy-to-understand examples. From the basics of installing the SDK and an introduction to the graphics component to the essentials of drawing to the screen and Direct3D, you'll cover every fundamental angle. Only the required math is presented and is explained in detail to avoid overwhelming you with unnecessary concepts. You'll learn how to draw and animate sprites for your games and will learn how to add sound and incorporate network play. If you have a basic knowledge of C++ and a basic ability to follow beginning 3D math concepts, then you're ready to begin.
spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.