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Other titles in the Wordware Game Developer's Library series:

Cross-Platform Game Development: Making PC Games for Windows, Linux and Mac (Wordware Game Developer's Library)

Cross-Platform Game Development: Making PC Games for Windows, Linux and Mac (Wordware Game Developer's Library) Cover

 

Synopses & Reviews

Synopsis:

Now more than ever before, gamers can be found on all PC platforms, whether Windows, Mac, or Linux. In response, game developers are increasingly making their games cross platform. How? This unique and comprehensive book answers this question by exploring the world of contemporary cross-platform game development from a developer's perspective. In a thorough and easy-to-read style, it explains to both beginners and experts how to develop cross-platform games using cross-platform tools. Offering step-by-step tutorials on how to set up and compile key gaming libraries, this book examines all the necessary code, background info, and conceptual frameworks to get started on the path to making cross-platform games that sell.

Synopsis:

With the increasing popularity of games that run on all PC platformsa whether Windows, Mac, or Linuxa the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.

Product Details

ISBN:
9781598220568
Publisher:
Wordware Publishing
Subject:
Cross-platform software development
Author:
horn, Alan
Author:
Thorn, Alan
Author:
T
Subject:
Computer games
Subject:
Video & Electronic - General
Subject:
General
Subject:
General Computers
Subject:
Computer games -- Programming.
Subject:
Games-Video Games
Edition Description:
Trade paper
Series:
Wordware Game Developer's Library
Publication Date:
20080631
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
421
Dimensions:
8.66x6.22x.89 in. 1.31 lbs.

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games

Cross-Platform Game Development: Making PC Games for Windows, Linux and Mac (Wordware Game Developer's Library)
0 stars - 0 reviews
$ In Stock
Product details 421 pages Wordware Publishing - English 9781598220568 Reviews:
"Synopsis" by , Now more than ever before, gamers can be found on all PC platforms, whether Windows, Mac, or Linux. In response, game developers are increasingly making their games cross platform. How? This unique and comprehensive book answers this question by exploring the world of contemporary cross-platform game development from a developer's perspective. In a thorough and easy-to-read style, it explains to both beginners and experts how to develop cross-platform games using cross-platform tools. Offering step-by-step tutorials on how to set up and compile key gaming libraries, this book examines all the necessary code, background info, and conceptual frameworks to get started on the path to making cross-platform games that sell.
"Synopsis" by , With the increasing popularity of games that run on all PC platformsa whether Windows, Mac, or Linuxa the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.
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