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Picture Yourself Creating Video Games with CDROM (Picture Yourself)

Picture Yourself Creating Video Games with CDROM (Picture Yourself) Cover

 

Synopses & Reviews

Publisher Comments:

Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy. You?ll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you?re comfortable in the application, you?ll start building ChocoBreak, the actual game you?ll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you?ll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.

Book News Annotation:

This book combines concise text with illustrations from the software to teach developers how to create computer games using Windows's The Games Factory 2 software. Twelve chapters of about ten pages each describe the basics of the software and tasks such as creating the scene and using objects, using the event editor, working with movement, using pictures and animations, and adding features. Using the accompanying CD-ROM, the reader can create a bat and ball game with the help of the text. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

About the Author

Jason Darby has been working in the IT industry for the past decade, writing user and systems documentation for users with little or no knowledge of the programs they are using. For a number of years he has been the director of his own company, Castle Software Ltd. Working in the games and application creation market, where he makes games, applications, and DVD Demos. Jason is the author of Make Amazing Games in Minutes, Power Users Guide to Windows and Awesome Game Creation 3rd Edition, which are also publised by Charles River Media. He has also had a number of articles published in the UK press, including several in Retro Gamer and PC Format, both leading magazines in their field.

Table of Contents

Chapter 1: The hardware, software and equipment needed to begin making games Chapter 2: Coming up with game ideas, creating a storyboard, and the structure of a game Chapter 3: A tour of TGF2, including taking a closer look at the toolbars, loading and saving Chapter 4: Eventing Chapter 5: Create a simple game Chapter 6: Create your own images, importing, using the picture editor, graphic formats, and more Chapter 7: Objects that are available in TGF2 and the properties as well as configuring of such objects Chapter 8: Programming movements Chapter 9: Make another simple game Chapter 10: Make another simple game

Product Details

ISBN:
9781598635515
Publisher:
Course Technology PTR
Subject:
Video & Electronic - General
Author:
Darby, Jason
Subject:
Computer Graphics - Game Programming
Subject:
Design
Subject:
Video games
Subject:
Entertainment & General
Subject:
Video & Electronic
Subject:
Programming - Games
Subject:
Video games -- Design.
Subject:
Computer games - Design
Copyright:
Series:
Picture Yourself
Publication Date:
June 2008
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
232
Dimensions:
9.02x7.45x.70 in. 1.43 lbs.

Related Subjects

Arts and Entertainment » Music » Genres and Styles » Electronic

Picture Yourself Creating Video Games with CDROM (Picture Yourself)
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Product details 232 pages Course Technology - English 9781598635515 Reviews:
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